Duplàa Emmanuel, Kaufman David, Sauvé Louise, Renaud Lise
1 Faculty of Education, University of Ottawa , Ottawa, Canada .
2 Faculty of Education, Simon Fraser University , Vancouver Burnaby, Canada .
Games Health J. 2017 Jun;6(3):171-178. doi: 10.1089/g4h.2016.0037.
This study explored the perceptions of seniors who play digital games on the potential benefits of these games and on the factors associated with these perceptions.
We developed and administered a questionnaire to a sample of 590 Canadian seniors in British Columbia and Quebec that addressed demographics, digital game practices, and perceived benefits.
Results of administering the questionnaire showed that cognitive benefits were reported more frequently than social or psychological benefits. First language and gender were associated with the benefits reported, with fewer Francophones and women reporting benefits. The most important factor found was whether or not they played online, as playing online was associated with greater perceptions of social, as well as cognitive, benefits.
Social and cognitive benefits are reported by seniors from playing digital games and should be investigated through future experimental and quasi-experimental research.
本研究探讨了玩数字游戏的老年人对这些游戏潜在益处以及与这些认知相关因素的看法。
我们编制并向不列颠哥伦比亚省和魁北克省的590名加拿大老年人样本发放了一份问卷,该问卷涉及人口统计学、数字游戏行为及感知到的益处。
问卷发放结果显示,认知益处的报告频率高于社交或心理益处。母语和性别与所报告的益处相关,说法语者和女性报告益处的较少。发现的最重要因素是他们是否在线玩游戏,因为在线玩游戏与对社交以及认知益处的更高认知相关。
老年人报告称玩数字游戏有社交和认知益处,未来应通过实验性和准实验性研究对此进行调查。