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战略互动:朱|霍安人的游戏。 (注:原文中“Ju|'hoan”表述不太准确规范,可能存在拼写错误等情况,但按要求进行了直接翻译)

Strategic interactions: Games of the Ju|'hoan.

作者信息

de Voogt Alex

机构信息

Division of Anthropology, American Museum of Natural History, 200 Central Park West, New York, NY, 10024-5191, USA.

出版信息

Learn Behav. 2017 Dec;45(4):406-413. doi: 10.3758/s13420-017-0281-2.

Abstract

Three strategic games played by the Ju|'hoan-a board, a card, and a gesture game-complicate the rhetorics that suggest an evolutionary or psychological significance of play. They are mostly played by adults, although every individual adult does not necessarily engage in each game. The Ju|'hoan card and board game practices were transmitted through contact across large parts of Botswana and Namibia, while the gesture game n!àì has been known in other San communities. It suggests that the significance of strategic games is more likely found in its potential for social interaction (i.e., allowing to overcome cultural divides) than in evolution and psychology. Within the anthropological literature, strategy games were thought to be absent in egalitarian societies, such as that of the Ju|'hoan. Here, the roles of power, competition, and winning were thought to be disruptive and unwanted. A closer examination of the details behind the Ju|'hoan games shows that not only were strategy games adopted and adapted from neighboring societies but that the game of n!àì was developed by the Ju|'hoan into a competitive one. The evolutionary or psychological significance of play is informed by studies on individual play, children's play, and games with informal rules. When considering strategic games throughout history, it is their role of facilitator rather than the playing practice itself that makes games relevant across languages, cultural divides, and sociopolitical boundaries.

摘要

朱|霍安人玩的三种策略游戏——一种棋盘游戏、一种纸牌游戏和一种手势游戏——使那些认为游戏具有进化或心理意义的修辞变得复杂。这些游戏大多由成年人玩,不过并非每个成年个体都一定会参与每种游戏。朱|霍安人的纸牌和棋盘游戏玩法通过博茨瓦纳和纳米比亚大部分地区的接触得以传播,而手势游戏n!àì在其他桑人社区也为人所知。这表明策略游戏的意义更有可能在于其社交互动的潜力(即能够跨越文化差异),而非进化和心理方面。在人类学文献中,策略游戏被认为在平等主义社会中不存在,比如朱|霍安人的社会。在这里,权力、竞争和获胜的角色被认为具有破坏性且不受欢迎。对朱|霍安人游戏背后细节的仔细研究表明,策略游戏不仅是从邻近社会采纳和改编而来,而且n!àì游戏被朱|霍安人发展成了一种竞争性游戏。游戏的进化或心理意义是通过对个体游戏、儿童游戏以及具有非正式规则的游戏的研究来体现的。纵观历史,当考虑策略游戏时,使其跨越语言、文化差异和社会政治界限具有相关性的是其促进者的角色,而非游戏实践本身。

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本文引用的文献

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