1 Medizinische Physik and Cluster of Excellence 'Hearing4all,' Department of Medical Physics and Acoustics, Oldenburg University, Germany.
2 HörTech gGmbH, Oldenburg, Germany.
Trends Hear. 2017 Jan-Dec;21:2331216517717152. doi: 10.1177/2331216517717152.
In contrast to static sounds, spatially dynamic sounds have received little attention in psychoacoustic research so far. This holds true especially for acoustically complex (reverberant, multisource) conditions and impaired hearing. The current study therefore investigated the influence of reverberation and the number of concurrent sound sources on source movement detection in young normal-hearing (YNH) and elderly hearing-impaired (EHI) listeners. A listening environment based on natural environmental sounds was simulated using virtual acoustics and rendered over headphones. Both near-far ('radial') and left-right ('angular') movements of a frontal target source were considered. The acoustic complexity was varied by adding static lateral distractor sound sources as well as reverberation. Acoustic analyses confirmed the expected changes in stimulus features that are thought to underlie radial and angular source movements under anechoic conditions and suggested a special role of monaural spectral changes under reverberant conditions. Analyses of the detection thresholds showed that, with the exception of the single-source scenarios, the EHI group was less sensitive to source movements than the YNH group, despite adequate stimulus audibility. Adding static sound sources clearly impaired the detectability of angular source movements for the EHI (but not the YNH) group. Reverberation, on the other hand, clearly impaired radial source movement detection for the EHI (but not the YNH) listeners. These results illustrate the feasibility of studying factors related to auditory movement perception with the help of the developed test setup.
与静态声音相比,空间动态声音在目前的心理声学研究中还没有受到太多关注。这尤其适用于复杂的声学环境(混响、多声源)和听力受损的情况。因此,本研究调查了混响和同时存在的声源数量对年轻正常听力(YNH)和老年听力障碍(EHI)听众源运动检测的影响。使用虚拟声学技术模拟了基于自然环境声音的聆听环境,并通过耳机进行渲染。考虑了正面目标声源的近-远(“径向”)和左-右(“角度”)运动。通过添加静态侧向干扰声源和混响来改变声学复杂性。声学分析证实了刺激特征的预期变化,这些变化被认为是在无声条件下产生径向和角度声源运动的基础,并且表明在混响条件下,单耳频谱变化起着特殊的作用。检测阈值的分析表明,除了单声源情况外,EHI 组对声源运动的敏感性明显低于 YNH 组,尽管刺激可听度足够。添加静态声源明显降低了 EHI 组(但不是 YNH 组)对角度声源运动的可检测性。另一方面,混响明显降低了 EHI 组(但不是 YNH 组)对径向声源运动检测的敏感性。这些结果说明了借助开发的测试设置研究与听觉运动感知相关的因素的可行性。