Thorens Gabriel, Achab Sophia, Rothen Stephane, Khazaal Yasser, Zullino Daniele
Centre ambulatoire d'addictologie psychiatrique (CAAP), HUG, 70C rue Grand Pré, 1202 Genève.
Rev Med Suisse. 2016 Sep 21;12(531):1554-1556.
Video games are widely practiced. Questions about their potential health risks arise, including the risk of addiction. If there is at present no official diagnosis of video games addiction, the DSM-5 proposes temporary criteria based on pathological gambling. Video game addiction affects a minority of at risk individuals. The proposed treatments are essentially psychotherapeutic. Video games practices can be non problematic and they may also have potential beneficial effects on individuals. It is therefore recommended, when assessing video games practices, to take into account the positive and negative impacts of their use.
电子游戏被广泛使用。关于其潜在健康风险的问题随之出现,包括成瘾风险。如果目前尚无电子游戏成瘾的官方诊断,《精神疾病诊断与统计手册》第五版(DSM - 5)基于病理性赌博提出了临时标准。电子游戏成瘾影响的是少数有风险的个体。所提议的治疗方法主要是心理治疗。玩电子游戏的行为可能并无问题,而且它们对个体也可能有潜在的有益影响。因此,在评估玩电子游戏的行为时,建议考虑其使用的积极和消极影响。