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在一名1A型遗传性运动感觉神经病(CMT1A)患者中使用Kinect控制台(Xbox 360)进行强化力量和平衡训练。

Intensive strength and balance training with the Kinect console (Xbox 360) in a patient with CMT1A.

作者信息

Pagliano Emanuela, Foscan Maria, Marchi Alessia, Corlatti Alice, Aprile Giorgia, Riva Daria

机构信息

a Developmental Neurology Unit , C. Besta Neurological Institute Foundation , Milan , Italy.

出版信息

Dev Neurorehabil. 2018 Nov;21(8):542-545. doi: 10.1080/17518423.2017.1354091. Epub 2017 Aug 1.

DOI:10.1080/17518423.2017.1354091
PMID:28762860
Abstract

BACKGROUND

Effective drugs for type 1A Charcot-Marie-Tooth (CMT1A) disease are not available. Various forms of moderate exercise are beneficial, but few data are available on the effectiveness of exercise in CMT1A children.

AIM

To investigate the feasibility and effectiveness of exercises to improve ankle strength and limb function in a child with CMT1A.

SETTING

Outpatient clinic.

POPULATION

Nine-year-old boy with CMT1A.

METHODS

The rehabilitation program consisted of ankle exercises and Kinect videogame-directed physical activities (using an Xbox 360 console/movement sensor) that aimed to improve balance and limb strength. The program was given 3 times a week for 5 weeks. The child was assessed at baseline, after 5 weeks, and 3 and 6 months after.

RESULTS

By the end of follow-up, child balance and endurance had improved, but ankle strength did not.

CONCLUSIONS

The encouraging results for balance and endurance justify further studies on videogame-directed activities in CMT1A children/adolescents.

摘要

背景

目前尚无治疗1A型夏科-马里-图斯病(CMT1A)的有效药物。各种形式的适度运动有益,但关于运动对CMT1A患儿有效性的数据较少。

目的

探讨运动对一名CMT1A患儿改善踝关节力量和肢体功能的可行性及有效性。

地点

门诊诊所。

研究对象

一名9岁的CMT1A患儿。

方法

康复计划包括踝关节运动和由Kinect视频游戏引导的体育活动(使用Xbox 360游戏机/运动传感器),旨在改善平衡和肢体力量。该计划每周进行3次,共5周。在基线、5周后、3个月和6个月后对患儿进行评估。

结果

随访结束时,患儿的平衡和耐力有所改善,但踝关节力量未改善。

结论

平衡和耐力方面令人鼓舞的结果证明有必要进一步研究视频游戏引导活动对CMT1A儿童/青少年的作用。

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