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一款游泳健身游戏中的肌肉激活行为:基于经验和游戏速度的差异

Muscle activation behavior in a swimming exergame: Differences by experience and gaming velocity.

作者信息

Soltani Pooya, Figueiredo Pedro, Fernandes Ricardo J, Vilas-Boas João Paulo

机构信息

Center of Research, Education, Innovation and Intervention in Sport (CIFI(2)D), Faculty of Sport, University of Porto, Rua Dr. Plácido Costa, 91, 4200-450 Porto, Portugal; Department of Physical Education and Sport Sciences, School of Education and Psychology, Shiraz University, Pardis-e-Eram, Eram Square, 71946-84759 Shiraz, Iran; Porto Biomechanics Laboratory (LABIOMEP), Rua Dr. Plácido Costa, 91, 4200-450 Porto, Portugal.

Department of Kinesiology, University of Maryland, College Park, MD, USA.

出版信息

Physiol Behav. 2017 Nov 1;181:23-28. doi: 10.1016/j.physbeh.2017.09.001. Epub 2017 Sep 5.

Abstract

The effects of playing intensity and prior exergame and sport experience on the activation patterns of upper limb muscles during a swimming exergame were investigated. Surface electromyography of Biceps Brachii, Triceps Brachii, Latissimus Dorsi, Upper Trapezius, and Erector Spinae of twenty participants was recorded, and the game play was divided into normal and fast. Mean muscle activation, normalized to maximum voluntary isometric contraction (MVIC), ranged from 4.9 to 95.2%MVIC and differed between normal and fast swimming for all techniques (p<0.05), except for Latissimus Dorsi during backstroke. After normalizing the %MVIC to playing velocity, selective behaviors were observed between muscles which were sufficient for pragmatic game play. Moreover, prior exergame and real sport experience did not have any effect on the muscle activation changes between normal and fast swimming. These behaviors are likely to happen when players understand the game mechanics, even after a short exposure. Such evaluation might help in adjusting the physical demands of sport exergames, for safe and meaningful experiences.

摘要

研究了游戏强度以及先前的体感游戏和运动经验对游泳体感游戏中上肢肌肉激活模式的影响。记录了20名参与者肱二头肌、肱三头肌、背阔肌、上斜方肌和竖脊肌的表面肌电图,游戏玩法分为正常和快速两种。平均肌肉激活水平以最大自主等长收缩(MVIC)进行标准化,范围为4.9%MVIC至95.2%MVIC,除仰泳时的背阔肌外,所有技术在正常和快速游泳之间均存在差异(p<0.05)。将%MVIC标准化为游戏速度后,观察到肌肉之间的选择性行为,这足以满足实际游戏玩法的需求。此外,先前的体感游戏和实际运动经验对正常和快速游泳之间的肌肉激活变化没有任何影响。即使在短暂接触后,当玩家理解游戏机制时,这些行为也可能会发生。这种评估可能有助于调整体育体感游戏的身体需求,以获得安全且有意义的体验。

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