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人类能动性信念会影响虚拟社交互动中的行为。

Human agency beliefs influence behaviour during virtual social interactions.

作者信息

Caruana Nathan, Spirou Dean, Brock Jon

机构信息

Department of Cognitive Science, Macquarie University, Sydney, New South Wales, Australia.

Perception in Action Research Centre, Sydney, New South Wales, Australia.

出版信息

PeerJ. 2017 Sep 20;5:e3819. doi: 10.7717/peerj.3819. eCollection 2017.

Abstract

In recent years, with the emergence of relatively inexpensive and accessible virtual reality technologies, it is now possible to deliver compelling and realistic simulations of human-to-human interaction. Neuroimaging studies have shown that, when participants believe they are interacting via a virtual interface with another human agent, they show different patterns of brain activity compared to when they know that their virtual partner is computer-controlled. The suggestion is that users adopt an "intentional stance" by attributing mental states to their virtual partner. However, it remains unclear how beliefs in the agency of a virtual partner influence participants' behaviour and subjective experience of the interaction. We investigated this issue in the context of a cooperative "joint attention" game in which participants interacted via an eye tracker with a virtual onscreen partner, directing each other's eye gaze to different screen locations. Half of the participants were correctly informed that their partner was controlled by a computer algorithm ("Computer" condition). The other half were misled into believing that the virtual character was controlled by a second participant in another room ("Human" condition). Those in the "Human" condition were slower to make eye contact with their partner and more likely to try and guide their partner before they had established mutual eye contact than participants in the "Computer" condition. They also responded more rapidly when their partner was guiding them, although the same effect was also found for a control condition in which they responded to an arrow cue. Results confirm the influence of human agency beliefs on behaviour in this virtual social interaction context. They further suggest that researchers and developers attempting to simulate social interactions should consider the impact of agency beliefs on user experience in other social contexts, and their effect on the achievement of the application's goals.

摘要

近年来,随着相对廉价且易于获取的虚拟现实技术的出现,现在能够提供引人入胜且逼真的人际互动模拟。神经影像学研究表明,当参与者认为他们通过虚拟界面与另一个人类主体进行互动时,与他们知道虚拟伙伴是由计算机控制时相比,他们会表现出不同的大脑活动模式。这表明用户通过将心理状态归因于他们的虚拟伙伴而采取了一种“意向性立场”。然而,虚拟伙伴的能动性信念如何影响参与者的行为和互动的主观体验仍不清楚。我们在一个合作的“共同关注”游戏背景下研究了这个问题,在该游戏中,参与者通过眼动仪与屏幕上的虚拟伙伴进行互动,引导彼此的目光看向不同的屏幕位置。一半的参与者被正确告知他们的伙伴由计算机算法控制(“计算机”条件)。另一半则被误导,以为虚拟角色由另一个房间的第二名参与者控制(“人类”条件)。与“计算机”条件下的参与者相比,“人类”条件下的参与者与伙伴进行眼神接触的速度较慢,并且在建立相互眼神接触之前更有可能试图引导他们的伙伴。当他们的伙伴引导他们时,他们的反应也更快,尽管在他们对箭头提示做出反应的控制条件下也发现了同样的效果。结果证实了在这种虚拟社交互动背景下人类能动性信念对行为的影响。它们进一步表明,试图模拟社交互动的研究人员和开发者应考虑能动性信念在其他社交背景下对用户体验的影响,以及它们对应用程序目标实现的影响。

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