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听觉诱导反弹是一种知觉(而非认知)现象:来自虚幻渐强的证据。

Auditory-induced bouncing is a perceptual (rather than a cognitive) phenomenon: Evidence from illusory crescents.

机构信息

Leibniz-Institut für Wissenmedien, Tübingen, Germany.

Yale University, New Haven, CT, United States.

出版信息

Cognition. 2018 Jan;170:88-94. doi: 10.1016/j.cognition.2017.08.007. Epub 2017 Oct 9.

Abstract

A central task for vision is to identify objects as the same persisting individuals over time and motion. The need for such processing is made especially clear in ambiguous situations such as the bouncing/streaming display: two discs move toward each other, superimpose, and then continue along their trajectories. Did the discs stream past each other, or bounce off each other? When people are likely to perceive streaming, playing a brief tone at the moment of overlap can readily cause them to see bouncing instead. Recent research has attributed this effect to decisional (rather than perceptual) processes by showing that auditory tones alter response biases but not the underlying sensitivity for detecting objective bounces. Here we explore the nature of this phenomenon using 'illusory causal crescents': when people perceive bouncing (or causal 'launching'), they also perceive the second disc to begin moving before being fully overlapped with the first disc (i.e. leaving an uncovered crescent). Here we demonstrate that merely playing a sound coincident to the moment of overlap can also reliably induce the perception of such illusory crescents. Moreover, this effect is due to the coincidence of the tone, per se, since the effect disappears when the tone is embedded in a larger regular tone sequence. Because observers never have to explicitly categorize their percept (e.g. as streaming)-and because the effect involves a subtle quantitative influence on another clearly visual property (i.e. the crescent's width)-we conclude that this audiovisual influence on the perception of identity over time reflects perceptual processing rather than higher-level decisions.

摘要

视觉的一个核心任务是识别物体,将其视为随时间和运动而持续存在的个体。这种处理的需求在模糊情况下尤为明显,例如弹球/流显示:两个圆盘向彼此移动,叠加,然后沿着它们的轨迹继续。圆盘是彼此流过,还是彼此弹开?当人们可能感知到流时,在重叠的瞬间播放一个短暂的音调可以很容易地使他们看到弹开。最近的研究表明,这种效应是由决策(而不是感知)过程引起的,通过显示听觉音调改变了反应偏向,但不改变检测客观弹开的基础敏感性。在这里,我们使用“错觉因果渐增”来探索这种现象的本质:当人们感知到弹开(或因果“启动”)时,他们也会感知到第二个圆盘在与第一个圆盘完全重叠之前开始移动(即留下一个未覆盖的新月形)。在这里,我们证明,仅仅在重叠的瞬间播放声音,也可以可靠地诱导出这种错觉渐增的感知。此外,这种效应是由于音调本身的巧合所致,因为当音调嵌入到更大的规则音调序列中时,该效应就会消失。由于观察者不必明确地对他们的感知进行分类(例如,作为流),并且由于该效应涉及对另一个明显的视觉属性(即新月形的宽度)的微妙定量影响,我们得出结论,这种随时间变化的视听对身份感知的影响反映了感知处理,而不是高级别的决策。

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