D'Aleo Raina, Rouse Adam, Schieber Marc, Sarma Sridevi V
Annu Int Conf IEEE Eng Med Biol Soc. 2017 Jul;2017:970-973. doi: 10.1109/EMBC.2017.8036987.
Investigating how neurons in different motor regions respond to external stimuli and behavioral events provides insight into motor control. A recent approach to studying neuronal activity is to construct a zero-input linear time invariant (ZI-LTI) state-space model, wherein the state vector consists of firing rate signals for different populations of neurons across motor regions. This approach allows for the populations to influence each other in a dynamical manner given an initial firing rate condition, and the model can accurately reconstruct firing rates within a limited epoch in the motor task during which no event occurs. Here, we generalize this LTI modeling approach to characterize firing responses of neurons to two events (a go cue and movement onset) in a movement task with a non-zero input LTI state-space model, herein referred to as input-output LTI (IO-LTI). Specifically, responses from 196 neurons in the primary motor (M1), ventral premotor (PMv), and dorsal premotor cortex (PMd) were recorded and modeled in two nonhuman primates executing a reach-to-grasp task. We found that a single IO-LTI model can reconstruct neuronal firing rate patterns of six populations of these neurons across the three areas in the presence of multiple events (go cue, movement onset). This is the first step towards constructing generative models of neuronal firing rates in the presence of multiple events, which then can be used to construct better decoders for brain machine interactive control.
研究不同运动区域的神经元如何对外界刺激和行为事件做出反应,有助于深入了解运动控制。最近一种研究神经元活动的方法是构建一个零输入线性时不变(ZI-LTI)状态空间模型,其中状态向量由跨运动区域的不同神经元群体的发放率信号组成。这种方法允许在给定初始发放率条件下,各群体以动态方式相互影响,并且该模型能够在运动任务的有限时间段内准确重建无事件发生期间的发放率。在此,我们将这种LTI建模方法进行推广,以使用非零输入LTI状态空间模型(本文称为输入-输出LTI,即IO-LTI)来表征神经元对运动任务中两个事件(开始信号和运动开始)的发放反应。具体而言,在两只执行抓握任务的非人类灵长类动物中,记录并建模了初级运动皮层(M1)、腹侧前运动皮层(PMv)和背侧前运动皮层(PMd)中196个神经元的反应。我们发现,在存在多个事件(开始信号、运动开始)的情况下,单个IO-LTI模型可以重建这三个区域中这些神经元的六个群体的神经元发放率模式。这是朝着构建存在多个事件时的神经元发放率生成模型迈出的第一步,该模型随后可用于构建更好的脑机交互控制解码器。