• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

膝关节康复训练中的趣味体验:一款新型安卓系统训练设备的可行性与可接受性测试

Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

作者信息

Weber-Spickschen Thomas Sanjay, Colcuc Christian, Hanke Alexander, Clausen Jan-Dierk, James Paul Abraham, Horstmann Hauke

机构信息

Institute of Sports Medicine and Trauma Department, Hannover Medical School, Carl-Neuberg-Str. 1, 30625 Hannover, Germany.

出版信息

Open Med Inform J. 2017 Aug 10;11:29-36. doi: 10.2174/1874431101711010029. eCollection 2017.

DOI:10.2174/1874431101711010029
PMID:29081870
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5633709/
Abstract

PURPOSE

The initial goals of rehabilitation after knee injuries and operations are to achieve full knee extension and to activate quadriceps muscle. In addition to regular physiotherapy, an android-based knee training device is designed to help patients achieve these goals and improve compliance in the early rehabilitation period. This knee training device combines fun in a computer game with muscular training or rehabilitation. Our aim was to test the feasibility and acceptability of this new device.

METHODS

50 volunteered subjects enrolled to test out the computer game aided device. The first game was the high-striker game, which recorded maximum knee extension power. The second game involved controlling quadriceps muscular power to simulate flying an aeroplane in order to record accuracy of muscle activation. The subjects evaluated this game by completing a simple questionnaire.

RESULTS

No technical problem was encountered during the usage of this device. No subjects complained of any discomfort after using this device. Measurements including maximum knee extension power, knee muscle activation and control were recorded successfully. Subjects rated their experience with the device as either excellent or very good and agreed that the device can motivate and monitor the progress of knee rehabilitation training.

CONCLUSION

To the best of our knowledge, this is the first android-based tool available to fast track knee rehabilitation training. All subjects gave very positive feedback to this computer game aided knee device.

摘要

目的

膝关节损伤及手术后康复的最初目标是实现膝关节完全伸展并激活股四头肌。除了常规物理治疗外,还设计了一种基于安卓系统的膝关节训练设备,以帮助患者实现这些目标,并提高早期康复阶段的依从性。这种膝关节训练设备将电脑游戏的趣味性与肌肉训练或康复相结合。我们的目的是测试这种新设备的可行性和可接受性。

方法

50名志愿者参与测试这款电脑游戏辅助设备。第一个游戏是大力士游戏,记录膝关节最大伸展力量。第二个游戏是通过控制股四头肌力量来模拟驾驶飞机,以记录肌肉激活的准确性。受试者通过填写一份简单问卷对该游戏进行评估。

结果

使用该设备期间未遇到技术问题。使用该设备后,没有受试者抱怨任何不适。成功记录了包括膝关节最大伸展力量、膝关节肌肉激活和控制等测量数据。受试者对他们使用该设备体验的评价为优秀或非常好,并认为该设备可以激励和监测膝关节康复训练的进展。

结论

据我们所知,这是首个可用于加速膝关节康复训练的基于安卓系统的工具。所有受试者对这款电脑游戏辅助膝关节设备都给予了非常积极的反馈。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/faed676f7905/TOMINFOJ-11-29_F5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/1f6eb0ed44aa/TOMINFOJ-11-29_F1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/df18573ca147/TOMINFOJ-11-29_F2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/7ea8f83d288b/TOMINFOJ-11-29_F3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/47577874b294/TOMINFOJ-11-29_F4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/faed676f7905/TOMINFOJ-11-29_F5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/1f6eb0ed44aa/TOMINFOJ-11-29_F1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/df18573ca147/TOMINFOJ-11-29_F2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/7ea8f83d288b/TOMINFOJ-11-29_F3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/47577874b294/TOMINFOJ-11-29_F4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/17f8/5633709/faed676f7905/TOMINFOJ-11-29_F5.jpg

相似文献

1
Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.膝关节康复训练中的趣味体验:一款新型安卓系统训练设备的可行性与可接受性测试
Open Med Inform J. 2017 Aug 10;11:29-36. doi: 10.2174/1874431101711010029. eCollection 2017.
2
Evaluation of the acceptability of a sphygmomanometer device in knee extension training following surgical procedures of the knee.膝关节手术后膝伸展训练中血压计装置可接受性的评估。
Int J Orthop Trauma Nurs. 2017 May;25:42-47. doi: 10.1016/j.ijotn.2016.10.003. Epub 2016 Nov 4.
3
Testing the feasibility and safety of the Nintendo Wii gaming console in orthopedic rehabilitation: a pilot randomized controlled study.测试任天堂Wii游戏机在骨科康复中的可行性和安全性:一项初步随机对照研究。
Arch Med Sci. 2016 Dec 1;12(6):1273-1278. doi: 10.5114/aoms.2016.59722. Epub 2016 May 5.
4
Enabling More Accessible MS Rehabilitation Training Using Virtual Reality.利用虚拟现实技术实现更便捷的多发性硬化症康复训练。
Adv Exp Med Biol. 2020;1262:95-114. doi: 10.1007/978-3-030-43961-3_5.
5
The feasibility of a 3-month active rehabilitation program for patients with knee full-thickness articular cartilage lesions: the Oslo Cartilage Active Rehabilitation and Education Study.膝关节全层关节软骨损伤患者进行 3 个月主动康复治疗的可行性:奥斯陆软骨主动康复与教育研究。
J Orthop Sports Phys Ther. 2013 May;43(5):310-24. doi: 10.2519/jospt.2013.4354. Epub 2013 Mar 13.
6
Football APP based on smart phone with FES in drop foot rehabilitation.基于智能手机并带有功能性电刺激的足球应用程序用于足下垂康复治疗。
Technol Health Care. 2017;25(3):541-555. doi: 10.3233/THC-160730.
7
Development of an EMG-ACC-Based Upper Limb Rehabilitation Training System.基于肌电图-加速度计的上肢康复训练系统的开发
IEEE Trans Neural Syst Rehabil Eng. 2017 Mar;25(3):244-253. doi: 10.1109/TNSRE.2016.2560906. Epub 2016 Apr 29.
8
Knee orthopaedic device how robotic technology can improve outcome in knee rehabilitation.膝关节矫形器械:机器人技术如何改善膝关节康复效果
IEEE Int Conf Rehabil Robot. 2011;2011:5975347. doi: 10.1109/ICORR.2011.5975347.
9
Does the addition of hip strengthening exercises improve outcomes following total knee arthroplasty? A study protocol for a randomized trial.增加髋关节强化训练能否改善全膝关节置换术后的疗效?一项随机试验的研究方案。
BMC Musculoskelet Disord. 2016 Jun 13;17:259. doi: 10.1186/s12891-016-1104-x.
10
Comparing the Effectiveness of Blood Flow Restriction and Traditional Heavy Load Resistance Training in the Post-Surgery Rehabilitation of Anterior Cruciate Ligament Reconstruction Patients: A UK National Health Service Randomised Controlled Trial.比较血流限制与传统大负荷抗阻训练在前交叉韧带重建术后康复中的疗效:一项英国国家医疗服务体系的随机对照试验。
Sports Med. 2019 Nov;49(11):1787-1805. doi: 10.1007/s40279-019-01137-2.

引用本文的文献

1
Simplified Measurement of Maximum Strength After Knee Surgery: Application-Based Knee-Training Device Compared to Isokinetic Testing.膝关节手术后最大力量的简化测量:基于应用的膝关节训练装置与等速测试的比较
Open Access J Sports Med. 2020 Jan 22;11:43-49. doi: 10.2147/OAJSM.S214598. eCollection 2020.

本文引用的文献

1
High-intensity preoperative training improves physical and functional recovery in the early post-operative periods after total knee arthroplasty: a randomized controlled trial.高强度术前训练可改善全膝关节置换术后早期的身体和功能恢复:一项随机对照试验。
Knee Surg Sports Traumatol Arthrosc. 2017 Sep;25(9):2864-2872. doi: 10.1007/s00167-016-3985-5. Epub 2016 Jan 14.
2
Exercise gaming - a motivational approach for older adults with vestibular dysfunction.运动游戏——一种针对前庭功能障碍老年人的激励方法。
Disabil Rehabil Assist Technol. 2017 Feb;12(2):137-144. doi: 10.3109/17483107.2015.1104560. Epub 2016 Jan 4.
3
Effectiveness of Music Listening in Patients With Total Knee Replacement During CPM Rehabilitation.
全膝关节置换患者在持续被动运动康复期间听音乐的效果
Biol Res Nurs. 2016 Jan;18(1):68-75. doi: 10.1177/1099800415572147. Epub 2015 Feb 18.
4
Quadriceps arthrogenic muscle inhibition: the effects of experimental knee joint effusion on motor cortex excitability.股四头肌关节源性肌肉抑制:实验性膝关节积液对运动皮层兴奋性的影响。
Arthritis Res Ther. 2014 Dec 10;16(6):502. doi: 10.1186/s13075-014-0502-4.
5
The effect of progressive eccentric and concentric training on functional performance after autogenous hamstring anterior cruciate ligament reconstruction: a randomized controlled study.自体腘绳肌重建前交叉韧带后进行渐进式离心和向心训练对功能表现的影响:一项随机对照研究。
Acta Orthop Traumatol Turc. 2014;48(3):283-9. doi: 10.3944/AOTT.2014.13.0111.
6
Application of a vibrating device for the prevention of flexion contracture after total knee arthroplasty.一种用于预防全膝关节置换术后屈曲挛缩的振动装置的应用。
Eur J Orthop Surg Traumatol. 2015 Jan;25(1):167-72. doi: 10.1007/s00590-014-1466-4. Epub 2014 Apr 29.
7
Using commercial video games for upper limb stroke rehabilitation: is this the way of the future?利用商业视频游戏进行上肢脑卒中康复:这是未来的发展方向吗?
Top Stroke Rehabil. 2014 Mar-Apr;21(2):152-62. doi: 10.1310/tsr2102-152.
8
Commercial gaming devices for stroke upper limb rehabilitation: a systematic review.用于中风上肢康复的商业游戏设备:一项系统综述。
Int J Stroke. 2014 Jun;9(4):479-88. doi: 10.1111/ijs.12263. Epub 2014 Mar 24.
9
Effects of Wii balance board exercises on balance after posterior cruciate ligament reconstruction.Wii平衡板训练对后交叉韧带重建术后平衡功能的影响。
Knee Surg Sports Traumatol Arthrosc. 2014 May;22(5):1124-30. doi: 10.1007/s00167-013-2513-0. Epub 2013 Apr 25.
10
Do patients care about higher flexion in total knee arthroplasty? A randomized, controlled, double-blinded trial.患者关心全膝关节置换术中更高的屈曲度吗?一项随机、对照、双盲试验。
BMC Musculoskelet Disord. 2013 Apr 8;14:127. doi: 10.1186/1471-2474-14-127.