Chang Todd P, Doughty Cara B, Mitchell Diana, Rutledge Chrystal, Auerbach Marc A, Frisell Karin, Jani Priti, Kessler David O, Wolfe Heather, MacKinnon Ralph J, Dewan Maya, Pirie Jonathan, Lemke Daniel, Khattab Mona, Tofil Nancy, Nagamuthu Chenthila, Walsh Catharine M
From the Children's Hospital Los Angeles and University of Southern California, Los Angeles, CA (T.P.C); Texas Children's Hospital and Baylor College of Medicine, Houston, TX (C.B.D, D.L., M.K.); University of Chicago Comer Children's Hospital, Chicago, IL (D.M., P.J.); University of Alabama Birmingham and Children's Hospital Alabama, Birmingham, AL (C.R., N.T.); Yale University and Yale New-Haven Health System, New Haven, CT (M.A.); Mälarsjukhuset, Eskilstuna, Sweden and Karolinska Institutet, Solna, Sweden (K.F.); Children's Hospital of New York and Columbia University, New York, NY (D.K.); Children's Hospital of Philadelphia and University of Pennsylvania, Philadelphia, PA (H.W.); Royal Manchester Children's Hospital, Manchester, UK and Karolinska Institutet, Solna, Sweden (R.M.); Cincinnati Children's Hospital & Medical Center and University of Cincinnati, Cincinnati, OH (M.D); Hospital for Sick Children and University of Toronto, Ontario, Canada (J.P., C.N., C.W.).
Simul Healthc. 2018 Feb;13(1):64-71. doi: 10.1097/SIH.0000000000000281.
Leaderboards provide feedback on relative performance and a competitive atmosphere for both self-guided improvement and social comparison. Because simulation can provide substantial quantitative participant feedback, leaderboards can be used, not only locally but also in a multidepartment, multicenter fashion. Quick Response (QR) codes can be integrated to allow participants to access and upload data. We present the development, implementation, and initial evaluation of an online leaderboard employing principles of gamification using points, badges, and leaderboards designed to enhance competition among healthcare providers.
This article details the fundamentals behind the development and implementation of a user-friendly, online, multinational leaderboard that employs principles of gamification to enhance competition and integrates a QR code system to promote both self-reporting of performance data and data integrity. An open-ended survey was administered to capture perceptions of leaderboard implementation.
Conceptual step-by-step instructions detailing how to apply the QR code system to any leaderboard using simulated or real performance metrics are outlined using an illustrative example of a leaderboard that employed simulated cardiopulmonary resuscitation performance scores to compare participants across 17 hospitals in 4 countries for 16 months. The following three major descriptive categories that captured perceptions of leaderboard implementation emerged from initial evaluation data from 10 sites: (1) competition, (2) longevity, and (3) perceived deficits.
A well-designed leaderboard should be user-friendly and encompass best practices in gamification principles while collecting and storing data for research analyses. Easy storage and export of data allow for longitudinal record keeping that can be leveraged both to track compliance and to enable social competition.
排行榜能提供关于相对表现的反馈,并营造一种竞争氛围,以促进自我提升和社会比较。由于模拟可以提供大量定量的参与者反馈,排行榜不仅可以在本地使用,还可以以多部门、多中心的方式使用。可以集成快速响应(QR)码,以便参与者访问和上传数据。我们展示了一个在线排行榜的开发、实施和初步评估,该排行榜采用了游戏化原则,使用积分、徽章和排行榜来增强医疗服务提供者之间的竞争。
本文详细介绍了一个用户友好的在线跨国排行榜开发和实施背后的基本原理,该排行榜采用游戏化原则来增强竞争,并集成了QR码系统,以促进绩效数据的自我报告和数据完整性。进行了一项开放式调查,以了解对排行榜实施的看法。
通过一个使用模拟心肺复苏绩效分数来比较4个国家17家医院的参与者,为期16个月的排行榜示例,概述了详细的逐步概念说明,介绍了如何将QR码系统应用于任何使用模拟或实际绩效指标的排行榜。从10个地点的初步评估数据中出现了以下三个主要描述类别,这些类别反映了对排行榜实施的看法:(1)竞争,(2)持久性,(3)感知到的不足。
一个设计良好的排行榜应该用户友好,并在收集和存储数据以进行研究分析时,包含游戏化原则中的最佳实践。数据的轻松存储和导出允许进行纵向记录保存,这既可以用于跟踪合规情况,也可以促进社会竞争。