Soomro Shoaib R, Urey Hakan
Opt Express. 2018 Jan 22;26(2):1161-1173. doi: 10.1364/OE.26.001161.
We propose an integrated 3D display and imaging system using a head-mounted device and a special dual-purpose passive screen that can simultaneously facilitate 3D display and imaging. The screen is mainly composed of two optical layers, the first layer is a projection surface, which are the finely patterned retro-reflective microspheres that provide high optical gain when illuminated with head-mounted projectors. The second layer is an imaging surface made up of an array of curved mirrors, which form the perspective views of the scene captured by a head-mounted camera. The display and imaging operation are separated by performing polarization multiplexing. The demonstrated prototype system consists of a head-worn unit having a pair of 15 lumen pico-projectors and a 24MP camera, and an in-house designed and fabricated 30cm × 24cm screen. The screen provides bright display using 25% filled retro-reflective microspheres and 20 different perspective views of the user/scene using 5 × 4 array of convex mirrors. The real-time implementation is demonstrated by displaying stereo-3D content providing high brightness (up to 240 cd/m) and low crosstalk (<4%), while 3D image capture is demonstrated by performing the computational reconstruction of the discrete free-viewpoint stereo pair displayed on a desktop or virtual reality display. Furthermore, the capture quality is determined by measuring the imaging MTF of the captured views and the capture light efficiency is calculated by considering the loss in transmitted light at each interface. Further developments in microfabrication and computational optics can present the proposed system as a unique mobile platform for immersive human-computer interaction of the future.
我们提出了一种集成的3D显示与成像系统,该系统使用头戴式设备和一种特殊的两用被动式屏幕,能够同时实现3D显示与成像。该屏幕主要由两个光学层组成,第一层是投影面,由精细图案化的反光微球构成,当用头戴式投影仪照明时可提供高光增益。第二层是由一系列曲面镜组成的成像面,用于形成由头戴式相机捕获场景的透视图。通过偏振复用实现显示和成像操作的分离。所展示的原型系统包括一个头戴单元,其具有一对15流明的微型投影仪和一台2400万像素的相机,以及一个内部设计和制造的30厘米×24厘米的屏幕。该屏幕使用25%填充的反光微球提供明亮的显示,并使用5×4阵列的凸面镜提供20种不同的用户/场景透视图。通过显示提供高亮度(高达240坎德拉每平方米)和低串扰(<4%)的立体3D内容来展示实时实现,而通过对显示在桌面或虚拟现实显示器上的离散自由视点立体对进行计算重建来展示3D图像捕获。此外,通过测量捕获视图的成像调制传递函数来确定捕获质量,并通过考虑每个界面处的透射光损失来计算捕获光效率。微制造和计算光学的进一步发展可以将所提出的系统呈现为未来沉浸式人机交互的独特移动平台。