a Department of Physical Education , Londrina State University , Paraná , Brazil.
b Department of Life Sciences , Brunel University London , Uxbridge , UK.
Eur J Sport Sci. 2018 May;18(4):560-568. doi: 10.1080/17461391.2018.1439534. Epub 2018 Mar 12.
Immersive environments induced by audiovisual stimuli are hypothesised to facilitate the control of movements and ameliorate fatigue-related symptoms during exercise. The objective of the present study was to investigate the effects of pleasant and unpleasant audiovisual stimuli on perceptual and psychophysiological responses during moderate-intensity exercises performed on an electromagnetically braked cycle ergometer. Twenty young adults were administered three experimental conditions in a randomised and counterbalanced order: unpleasant stimulus (US; e.g. images depicting laboured breathing); pleasant stimulus (PS; e.g. images depicting pleasant emotions); and neutral stimulus (NS; e.g. neutral facial expressions). The exercise had 10 min of duration (2 min of warm-up + 6 min of exercise + 2 min of warm-down). During all conditions, the rate of perceived exertion and heart rate variability were monitored to further understanding of the moderating influence of audiovisual stimuli on perceptual and psychophysiological responses, respectively. The results of the present study indicate that PS ameliorated fatigue-related symptoms and reduced the physiological stress imposed by the exercise bout. Conversely, US increased the global activity of the autonomic nervous system and increased exertional responses to a greater degree when compared to PS. Accordingly, audiovisual stimuli appear to induce a psychophysiological response in which individuals visualise themselves within the story presented in the video. In such instances, individuals appear to copy the behaviour observed in the videos as if the situation was real. This mirroring mechanism has the potential to up-/down-regulate the cardiac work as if in fact the exercise intensities were different in each condition.
视听刺激诱发的沉浸式环境被假设可以促进运动过程中运动的控制和改善与疲劳相关的症状。本研究的目的是调查在电磁制动自行车测力计上进行中等强度运动期间,愉快和不愉快的视听刺激对感知和心理生理反应的影响。20 名年轻人以随机和平衡的顺序接受了三种实验条件:不愉快刺激(US;例如,描绘呼吸困难的图像);愉快刺激(PS;例如,描绘愉快情绪的图像);和中性刺激(NS;例如,中性面部表情)。运动持续 10 分钟(2 分钟热身+6 分钟运动+2 分钟放松)。在所有条件下,监测感知的努力程度和心率变异性,以进一步了解视听刺激对感知和心理生理反应的调节作用。本研究的结果表明,PS 改善了与疲劳相关的症状,并减轻了运动过程中的生理压力。相反,与 PS 相比,US 增加了自主神经系统的整体活动,并在更大程度上增加了用力反应。因此,视听刺激似乎会引起一种心理生理反应,个体在视频中看到自己在故事中。在这种情况下,个体似乎会模仿视频中观察到的行为,就好像在每个条件下的运动强度都不同一样。这种镜像机制有可能调节心脏工作量,就好像运动强度在每个条件下确实不同一样。