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“你感到掌控之中吗?”:探索虚拟环境中主体感的新型特征、操纵和测量方法。

"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments.

出版信息

IEEE Trans Vis Comput Graph. 2018 Apr;24(4):1486-1495. doi: 10.1109/TVCG.2018.2794598.

Abstract

While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of the Sense of Embodiment, other communities (e.g., in psychology or neurosciences) have investigated the SoA from a different perspective proposing complementary theories. Yet, despite the acknowledged potential benefits of catching up with these theories a gap remains. This paper first aims to contribute to fill this gap by introducing a theory according to which the SoA can be divided into two components, the feeling and the judgment of agency, and relies on three principles, namely the principles of priority, exclusivity and consistency. We argue that this theory could provide insights on the factors influencing the SoA in VR systems. Second, we propose novel approaches to manipulate the SoA in controlled VR experiments (based on these three principles) as well as to measure the SoA, and more specifically its two components based on neurophysiological markers, using ElectroEncephaloGraphy (EEG). We claim that these approaches would enable us to deepen our understanding of the SoA in VR contexts. Finally, we validate these approaches in an experiment. Our results (N=24) suggest that our approach was successful in manipulating the SoA as the modulation of each of the three principles induced significant decreases of the SoA (measured using questionnaires). In addition, we recorded participants' EEG signals during the VR experiment, and neurophysiological markers of the SoA, potentially reflecting the feeling and judgment of agency specifically, were revealed. Our results also suggest that users' profile, more precisely their Locus of Control (LoC), influences their level of immersion and SoA.

摘要

尽管主体感(SoA)迄今为止在 VR 中主要被描述为主体感的组成部分,但其他领域(例如心理学或神经科学)从不同的角度研究了主体感,并提出了补充理论。然而,尽管人们认识到追赶这些理论的潜在好处,但仍然存在差距。本文首先旨在通过引入一种理论来填补这一空白,根据该理论,主体感可以分为感觉和判断两个组成部分,并依赖于三个原则,即优先原则、排他性原则和一致性原则。我们认为,这一理论可以为影响 VR 系统中主体感的因素提供一些见解。其次,我们提出了在受控 VR 实验中操纵主体感的新方法(基于这三个原则)以及测量主体感的方法,更具体地说是基于神经生理标记的主体感的两个组成部分,使用脑电图(EEG)。我们声称,这些方法将使我们能够更深入地了解 VR 环境中的主体感。最后,我们在一个实验中验证了这些方法。我们的结果(N=24)表明,我们的方法成功地操纵了主体感,因为三个原则中的每一个的调制都导致主体感显著降低(使用问卷测量)。此外,我们在 VR 实验中记录了参与者的 EEG 信号,并揭示了主体感的神经生理标记,可能反映了具体的代理感觉和判断。我们的结果还表明,用户的个人资料,更确切地说是他们的控制点(LoC),会影响他们的沉浸感和主体感。

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