Gorisse Geoffrey, Christmann Olivier, Houzangbe Samory, Richir Simon
LAMPA, Arts et Métiers ParisTech, Présence et Innovation, Angers, France.
Front Robot AI. 2019 Feb 18;6:8. doi: 10.3389/frobt.2019.00008. eCollection 2019.
This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual environments. Our main focus concerns the similarity between users and avatars, a factor known as truthfulness. Our experiment requires the participants to control three avatars using a third-person perspective: a robot, a suit and their virtual doppelganger (virtual representation of the self). In order to analyze users' reactions and strategies, each task of the scenario of the virtual reality application can potentially affect the integrity of their characters. Our results revealed that ownership, one of the three factors of the sense of embodiment, is higher for the participants controlling their self-representation than with abstract representations. Furthermore, avatar visual fidelity seems to affect users' subjective experience, half of the panel reported having different behavior depending on the controlled character. Abstract representations allow the users to adopt more risky behaviors, while self-representations maintain a connection with the real world and encourage users to preserve the integrity of their avatar.
本研究展示了一系列实验的第二阶段,该系列实验旨在探究虚拟角色视觉逼真度对沉浸感以及用户在沉浸式虚拟环境中行为的影响。我们主要关注的是用户与虚拟角色之间的相似性,这一因素被称为真实性。我们的实验要求参与者从第三人称视角控制三个虚拟角色:一个机器人、一套装备以及他们的虚拟分身(自我的虚拟表征)。为了分析用户的反应和策略,虚拟现实应用场景中的每个任务都可能会影响其角色的完整性。我们的研究结果表明,沉浸感的三个因素之一——拥有感,对于控制自我表征的参与者来说,要高于控制抽象表征的参与者。此外,虚拟角色的视觉逼真度似乎会影响用户的主观体验,一半的受访者表示,根据所控制的角色不同,他们的行为也会有所不同。抽象表征允许用户采取更冒险的行为,而自我表征则与现实世界保持联系,并鼓励用户维护其虚拟角色的完整性。