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Parallax360:用于头部运动视差的立体 360°场景表示。

Parallax360: Stereoscopic 360° Scene Representation for Head-Motion Parallax.

出版信息

IEEE Trans Vis Comput Graph. 2018 Apr;24(4):1545-1553. doi: 10.1109/TVCG.2018.2794071.

Abstract

We propose a novel 360° scene representation for converting real scenes into stereoscopic 3D virtual reality content with head-motion parallax. Our image-based scene representation enables efficient synthesis of novel views with six degrees-of-freedom (6-DoF) by fusing motion fields at two scales: (1) disparity motion fields carry implicit depth information and are robustly estimated from multiple laterally displaced auxiliary viewpoints, and (2) pairwise motion fields enable real-time flow-based blending, which improves the visual fidelity of results by minimizing ghosting and view transition artifacts. Based on our scene representation, we present an end-to-end system that captures real scenes with a robotic camera arm, processes the recorded data, and finally renders the scene in a head-mounted display in real time (more than 40 Hz). Our approach is the first to support head-motion parallax when viewing real 360° scenes. We demonstrate compelling results that illustrate the enhanced visual experience - and hence sense of immersion-achieved with our approach compared to widely-used stereoscopic panoramas.

摘要

我们提出了一种新颖的 360°场景表示方法,用于通过头部运动视差将真实场景转换为具有立体感的虚拟现实内容。我们的基于图像的场景表示方法通过融合两个尺度上的运动场来实现具有六自由度(6-DoF)的新型视图的高效合成:(1)视差运动场携带隐式深度信息,并从多个横向偏移的辅助视点中稳健地估计,(2)对向运动场可以实现实时的基于流的混合,通过最小化重影和视图过渡伪影来提高结果的视觉逼真度。基于我们的场景表示方法,我们提出了一个端到端系统,该系统使用机械臂式摄像机捕获真实场景,处理记录的数据,最后在头戴式显示器中实时渲染场景(超过 40 Hz)。我们的方法是第一个在观看真实 360°场景时支持头部运动视差的方法。我们展示了令人信服的结果,说明了与广泛使用的立体全景相比,我们的方法所实现的增强视觉体验-即沉浸感。

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