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头部抖动增强了三维运动感知。

Head jitter enhances three-dimensional motion perception.

机构信息

Department of Psychology, University of Wisconsin - Madison, Madison, WI, USA.

Department of Psychology, Vanderbilt University, Nashville, TN, USA.

出版信息

J Vis. 2021 Mar 1;21(3):12. doi: 10.1167/jov.21.3.12.

DOI:10.1167/jov.21.3.12
PMID:33687429
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7961113/
Abstract

Motion perception is a critical function of the visual system. In a three-dimensional environment, multiple sensory cues carry information about an object's motion trajectory. Previous work has quantified the contribution of binocular motion cues, such as interocular velocity differences and changing disparities over time, as well as monocular motion cues, such as size and density changes. However, even when these cues are presented in concert, observers will systematically misreport the direction of motion-in-depth. Although in the majority of laboratory experiments head position is held fixed using a chin or head rest, an observer's head position is subject to involuntary small movements under real-world viewing conditions. Here, we considered the potential impact of such "head jitter" on motion-in-depth perception. We presented visual stimuli in a head-mounted virtual reality device that facilitated low latency head tracking and asked observers to judge 3D object motion. We found performance improved when we updated the visual display consistent with the small changes in head position. When we disrupted or delayed head movement-contingent updating of the visual display, the proportion of motion-in-depth misreports again increased, reflected in both a reduction in sensitivity and an increase in bias. Our findings identify a critical function of head jitter in visual motion perception, which has been obscured in most (head-fixed and non-head jitter contingent) laboratory experiments.

摘要

运动感知是视觉系统的一项关键功能。在三维环境中,多种感觉提示携带有关物体运动轨迹的信息。以前的工作已经量化了双眼运动提示的贡献,例如双眼之间的速度差异和随时间变化的视差,以及单眼运动提示,例如大小和密度变化。然而,即使这些提示同时呈现,观察者也会系统地错误报告深度运动的方向。尽管在大多数实验室实验中,头部位置通过下巴或头枕固定,但在实际观察条件下,观察者的头部位置会受到无意识的小运动的影响。在这里,我们考虑了这种“头部抖动”对深度运动感知的潜在影响。我们在头戴式虚拟现实设备中呈现视觉刺激,这有助于实现低延迟的头部跟踪,并要求观察者判断 3D 物体的运动。我们发现,当我们根据头部位置的小变化更新视觉显示时,性能会提高。当我们破坏或延迟与头部运动相关的视觉显示更新时,深度运动错误报告的比例再次增加,这反映在敏感性降低和偏差增加两个方面。我们的发现确定了头部抖动在视觉运动感知中的关键作用,而这在大多数(头部固定和非头部抖动相关)实验室实验中都被掩盖了。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/8ec46fb93cb5/jovi-21-3-12-f005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/4053dd967408/jovi-21-3-12-f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/ebb703432bdb/jovi-21-3-12-f002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/36b065489a10/jovi-21-3-12-f003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/d0167b176137/jovi-21-3-12-f004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/8ec46fb93cb5/jovi-21-3-12-f005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/4053dd967408/jovi-21-3-12-f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/ebb703432bdb/jovi-21-3-12-f002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/36b065489a10/jovi-21-3-12-f003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/d0167b176137/jovi-21-3-12-f004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bc56/7961113/8ec46fb93cb5/jovi-21-3-12-f005.jpg

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本文引用的文献

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Use of cues in virtual reality depends on visual feedback.在虚拟现实中使用线索取决于视觉反馈。
Sci Rep. 2017 Nov 22;7(1):16009. doi: 10.1038/s41598-017-16161-3.
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Atten Percept Psychophys. 2015 Jul;77(5):1685-96. doi: 10.3758/s13414-015-0881-x.
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