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对金属的视觉感知。

The visual perception of metal.

作者信息

Todd James T, Norman J Farley

机构信息

Department of Psychology, The Ohio State University, Columbus, OH, USA.

Psychological Sciences, Western Kentucky University, Bowling Green, KY, USA.

出版信息

J Vis. 2018 Mar 1;18(3):9. doi: 10.1167/18.3.9.

DOI:10.1167/18.3.9
PMID:29677326
Abstract

The present research was designed to examine how the presence or absence of ambient light influences the appearance of metal. The stimuli depicted three possible objects that were illuminated by three possible patterns of illumination. These were generated by a single point light source, two rectangular area lights, or projecting light onto a translucent white box that contained the object (and the camera) so that the object would be illuminated by ambient light in all directions. The materials were simulated using measured parameters of chrome with four different levels of roughness. Observers rated the metallic appearance and shininess of each depicted object using two sliders. The highest rated appearance of metal and shininess occurred for the surfaces with the lowest roughness in the ambient illumination condition, and these ratings dropped systematically as the roughness was increased. For the objects illuminated by point or area lights, the appearance of metal and shininess were significantly less than in the ambient conditions for the lowest roughness value, and significantly greater than in the ambient condition for intermediate values of roughness. We also included a control condition depicting objects with a shiny plastic reflectance function that had both diffuse and specular components. These objects were rated as highly shiny but they did not appear metallic. A theoretical hypothesis is proposed that the defining characteristic of metal (as opposed to black plastic) is the presence of specular sheen over most of the visible surface area.

摘要

本研究旨在探究环境光的有无如何影响金属的外观。刺激物描绘了三种可能的物体,它们由三种可能的光照模式照亮。这些光照模式由一个点光源、两个矩形面光源产生,或者将光投射到一个包含物体(和相机)的半透明白色盒子上,以便物体能被全方位的环境光照亮。使用具有四种不同粗糙度水平的铬的测量参数来模拟材料。观察者使用两个滑块对每个描绘物体的金属外观和光泽度进行评分。在环境光照条件下,粗糙度最低的表面的金属外观和光泽度评分最高,并且随着粗糙度的增加,这些评分会系统性下降。对于由点光源或面光源照亮的物体,在粗糙度最低值时,金属外观和光泽度明显低于环境条件下的值,而在粗糙度中间值时,明显高于环境条件下的值。我们还纳入了一个对照条件,描绘具有漫反射和镜面反射成分的闪亮塑料反射函数的物体。这些物体被评为具有高光泽度,但它们没有呈现出金属外观。提出了一个理论假设,即金属(与黑色塑料相对)的定义特征是在大部分可见表面积上存在镜面光泽。

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