Suppr超能文献

一款针对癌症患儿的锻炼-赋权原型移动视频游戏及其可用性评估:为儿科疾病开发数字赋权干预措施。

A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.

作者信息

Bruggers Carol S, Baranowski Sabrina, Beseris Mathew, Leonard Rachel, Long Derek, Schulte Elizabeth, Shorter Ashton, Stigner Rowan, Mason Clinton C, Bedrov Alisa, Pascual Ian, Bulaj Grzegorz

机构信息

Division of Hematology-Oncology, Department of Pediatrics, University of Utah, Salt Lake City, UT, United States.

Primary Children's Hospital, Salt Lake City, UT, United States.

出版信息

Front Pediatr. 2018 Apr 9;6:69. doi: 10.3389/fped.2018.00069. eCollection 2018.

Abstract

BACKGROUND

Medical advances continue to improve morbidity and mortality of serious pediatric diseases, including cancer, driving research addressing diminished physical and psychological quality of life in children with these chronic conditions. Empowerment enhances resilience and positively influences health, disease, and therapy understanding. We describe the development and usability assessment of a prototype mobile video game grounded in behavioral and exercise theories with the purpose of coupling physical exercise with empowerment over disease in children with cancer.

METHODS

Academic faculty, health-care providers, and community video game developers collaborated in this project. The iPadAir was selected as a delivery platform for its accelerometer and gyroscope features facilitating exercise design. multiplatform technology provided animation and audiovisual features for immediate player feedback. Javascript, C#, Photoshop, Flash, and SketchUp were used for coding, creating graphical assets, Sprite sheets, and printing files, respectively. 3D-printed handles and case backing were used to adapt the iPad for physical exercise. Game usability, engagement, and enjoyment were assessed a multilevel study of children undergoing cancer chemotherapy, their parents, and pediatric cancer health-care providers. Feedback crucial for ongoing game development was analyzed.

RESULTS

A prototype mobile video game was developed for children 7-14 years old with cancer. Active, sedentary, educational, and empowerment-centered elements intermix for 20 min of exercise within a 30 min "one-day treatment" gameplay session involving superheroes, space exploration, metaphorical cancer challenges, life restoration on a barren planet, and innumerable star rewards. No player "dies." Usability assessment data analyses showed widespread enthusiasm for integrating exercise with empowerment over cancer and the game itself. Favorite elements included collecting star rewards and planet terraforming. Traveling in space and the Healthy Food Choice game were least liked. The need for improved gameplay instructions was expressed by all groups. The usability study provided essential feedback for converting the prototype into alpha version of

CONCLUSION

Adapting exercise empowerment-promoting video game technology to mobile platforms facilitates usability and widespread dissemination for children with cancer. We discuss broader therapeutic applicability in diverse chronic pediatric diseases, including obesity, asthma, cystic fibrosis, diabetes, and juvenile idiopathic arthritis.

摘要

背景

医学进步持续改善包括癌症在内的严重儿科疾病的发病率和死亡率,推动了针对这些慢性病患儿身体和心理生活质量下降问题的研究。赋能可增强恢复力,并对健康、疾病及治疗理解产生积极影响。我们描述了一款基于行为和运动理论的原型移动视频游戏的开发及可用性评估,其目的是将体育锻炼与癌症患儿对疾病的掌控感相结合。

方法

学术教员、医疗保健提供者和社区视频游戏开发者共同参与了该项目。选择iPad Air作为交付平台,因其加速度计和陀螺仪功能便于设计锻炼内容。多平台技术提供动画和视听功能,以便即时向玩家反馈。JavaScript、C#、Photoshop、Flash和SketchUp分别用于编码、创建图形资产、精灵表和打印文件。使用3D打印的手柄和外壳背板使iPad适用于体育锻炼。通过对接受癌症化疗的儿童、他们的父母以及儿科癌症医疗保健提供者进行多层次研究,评估了游戏的可用性、参与度和趣味性。分析了对游戏持续开发至关重要的反馈。

结果

为7至14岁的癌症患儿开发了一款原型移动视频游戏。在一个30分钟的“一日治疗”游戏环节中,活跃、久坐、教育和以赋能为中心的元素相互交织,进行20分钟的锻炼,游戏中有超级英雄、太空探索、隐喻性的癌症挑战、在荒芜星球上恢复生机以及无数的星星奖励。没有玩家“死亡”。可用性评估数据分析显示,人们普遍热衷于将锻炼与对癌症的掌控感以及游戏本身相结合。最受欢迎的元素包括收集星星奖励和星球改造。太空旅行和健康食物选择游戏最不受欢迎。所有群体都表示需要改进游戏玩法说明。可用性研究为将原型转化为alpha版本提供了重要反馈。

结论

将促进锻炼赋能的视频游戏技术应用于移动平台,便于癌症患儿使用并广泛传播。我们讨论了其在多种慢性儿科疾病(包括肥胖、哮喘、囊性纤维化、糖尿病和青少年特发性关节炎)中更广泛的治疗适用性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3094/5900044/7e47822e08ae/fped-06-00069-g001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验