1 Occupational Therapy Department, The Stanley Steyer School of Health Professions, Sackler Faculty of Medicine, Tel Aviv University, Tel Aviv, Israel.
2 Physical Therapy Department, Sackler Faculty of medicine, Tel Aviv University, Tel Aviv, Israel.
Clin Rehabil. 2018 Oct;32(10):1308-1316. doi: 10.1177/0269215518774104. Epub 2018 May 14.
To evaluate the effects of adding vibrotactile feedback to myoelectric prosthesis users on the performance time and visual attention in a dual-task paradigm.
A repeated-measures design with a counterbalanced order of two conditions.
Laboratory setting.
Transradial amputees using a myoelectric prosthesis with normal or corrected eyesight ( N = 12, median age = 65 ± 13 years). Exclusion criteria were orthopedic or neurologic problems.
Subjects performed grasping tasks with their prosthesis, while controlling a virtual car on a road with their intact hand. The dual task was performed twice: with and without vibrotactile feedback.
Performance time of each of the grasping tasks and gaze behavior, measured by the number of times the subjects shifted their gaze toward their hand, the relative time they applied their attention to the screen, and percentage of error in the secondary task.
The mean performance time was significantly shorter ( P = 0.024) when using vibrotactile feedback (93.2 ± 9.6 seconds) compared with the performance time measured when vibrotactile feedback was not available (107.8 ± 20.3 seconds). No significant differences were found between the two conditions in the number of times the gaze shifted from the screen to the hand, in the time the subjects applied their attention to the screen, and in the time the virtual car was off-road, as a percentage of the total game time (51.4 ± 15.7 and 50.2 ± 19.5, respectively).
Adding vibrotactile feedback improved performance time during grasping in a dual-task paradigm. Prosthesis users may use vibrotactile feedback to perform better during daily tasks, when multiple cognitive demands are present.
评估在双重任务范式中为肌电假体使用者添加振动反馈对其性能时间和视觉注意力的影响。
具有平衡两种条件的重复测量设计。
实验室环境。
使用具有正常或矫正视力的肌电假体的桡骨截肢者(N=12,中位年龄=65±13 岁)。排除标准为骨科或神经问题。
受试者使用假肢进行抓握任务,同时使用健全的手控制道路上的虚拟汽车。双重任务执行两次:有和没有振动反馈。
每次抓握任务的执行时间和注视行为,通过受试者注视他们的手的次数、他们将注意力应用于屏幕的相对时间以及次要任务的错误百分比来衡量。
使用振动反馈时,平均执行时间明显缩短(P=0.024)(93.2±9.6 秒),与没有振动反馈时的执行时间(107.8±20.3 秒)相比。在注视从屏幕转移到手的次数、受试者将注意力应用于屏幕的时间以及虚拟汽车偏离道路的时间(作为总游戏时间的百分比)方面,两种条件之间没有发现显著差异(分别为 51.4±15.7 和 50.2±19.5)。
在双重任务范式中添加振动反馈可改善抓握时的执行时间。当存在多种认知需求时,假体使用者可能会使用振动反馈在日常任务中表现更好。