School of Electrical and Computer Engineering, Georgia Institute of Technology, Atlanta, GA 30332, United States.
Industrial & Systems Engineering Department, Texas A&M University, College Station, TX 77843, United States.
J Theor Biol. 2018 Oct 7;454:376-385. doi: 10.1016/j.jtbi.2018.06.022. Epub 2018 Jun 30.
Collective action dilemmas pervade the social and biological sciences - from human decision-making to bacterial quorum sensing. In these scenarios, individuals sense cues from the environment to adopt a suitable phenotype or change in behavior. However, when cues include signals from other individuals, then the appropriate behavior of each individual is linked. Here, we develop a framework to quantify the influence of information sharing on individual behavior in the context of two player coordination games. In this framework, the environment stochastically switches between two states, and the state determines which one of two actions players must coordinate on. Given a stochastically switching environment, we then consider two versions of the game that differ in the way players acquire information. In the first model, players independently sense private environmental cues, but do not communicate with each other. We find there are two types of strategies that emerge as Nash equilibria and fitness maximizers - players prefer to commit to one particular action when private information is poor, or prefer to employ phenotypic plasticity when it is good. The second model adds an additional layer of communication, where players share social cues as well. When the quality of social information is high, we find the socially optimal strategy is a novel "majority logic" strategy that bases decision-making on social cues. Our game-theoretic approach offers a principled way of investigating the role of communication in group decision-making under uncertain conditions.
集体行动困境普遍存在于社会和生物科学中——从人类决策到细菌群体感应。在这些情况下,个体从环境中感知线索,以采取合适的表型或行为改变。然而,当线索包括来自其他个体的信号时,每个个体的适当行为就会相互关联。在这里,我们开发了一个框架,用于在两人协调博弈的背景下量化信息共享对个体行为的影响。在这个框架中,环境随机切换到两种状态,状态决定了玩家必须协调的两种行动之一。在随机切换的环境下,我们考虑了两种不同的游戏版本,它们在玩家获取信息的方式上有所不同。在第一个模型中,玩家独立地感知私人环境线索,但彼此不进行沟通。我们发现有两种纳什均衡和适应度最大化策略出现——当私人信息较差时,玩家更倾向于选择一个特定的行动,或者当私人信息较好时,更倾向于采用表型可塑性。第二个模型增加了一个额外的沟通层,玩家也会共享社会线索。当社会信息质量较高时,我们发现社会最优策略是一种新颖的“多数逻辑”策略,它基于社会线索进行决策。我们的博弈论方法为在不确定条件下研究沟通在群体决策中的作用提供了一种原则性的方法。