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LevelMerge:通过合并标记图进行协作式游戏关卡编辑

LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs.

作者信息

Santoni Christian, Salvati Gabriele, Tibaldo Valentina, Pellacini Fabio

出版信息

IEEE Comput Graph Appl. 2018 Jul/Aug;38(4):71-83. doi: 10.1109/MCG.2018.042731660.

DOI:10.1109/MCG.2018.042731660
PMID:29975191
Abstract

Game development is commonly seen as a collaborative effort, with teams cooperating on the same project. Nowadays, a variety of cloud-based services have shown the benefits of performing tasks in real-time collaboration with others. In this article, we present a system for collaborative game level editing. We model this problem as a special instance of merging labeled directed acyclic graphs. We propose an algorithm that guarantees that the shared game level is always coherent between edits, both hierarchically and semantically. We establish real-time collaboration by initiating merges automatically and by augmenting the game editor interface to allow users to monitor all others edits in real time. We validate our algorithm by merging complex edits and large game levels. We further validate the collaborative workflow by running a user study with expert game developers, showing that our system works well and collaborative workflows are beneficial to game development.

摘要

游戏开发通常被视为一项协作性工作,团队会在同一个项目上进行合作。如今,各种基于云的服务已经展现出与他人进行实时协作执行任务的好处。在本文中,我们提出了一种用于协作式游戏关卡编辑的系统。我们将这个问题建模为合并带标签的有向无环图的一个特殊实例。我们提出了一种算法,该算法可确保共享的游戏关卡在编辑之间在层次结构和语义上始终保持一致。我们通过自动启动合并以及增强游戏编辑器界面以允许用户实时监控所有其他编辑来建立实时协作。我们通过合并复杂编辑和大型游戏关卡来验证我们的算法。我们通过与专业游戏开发者进行用户研究进一步验证了协作工作流程,结果表明我们的系统运行良好,并且协作工作流程对游戏开发有益。

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