Karn Tanya, Cinelli Michael E
Department of Kinesiology and Physical Education, Wilfrid Laurier University, Waterloo, ON, Canada.
Q J Exp Psychol (Hove). 2019 Jun;72(6):1550-1560. doi: 10.1177/1747021818798824. Epub 2018 Sep 17.
The purpose of this study was to determine the effects of galvanic vestibular stimulation (GVS) on path trajectory and body rotation during a triangle completion task. Participants ( N = 17, female, 18-30 years) completed the triangle completion task in virtual reality using two different size triangles. GVS was delivered at three times each participant's threshold in either the left or right direction prior to the final leg of the triangle and continued until the participant reached their final position. Whole body kinematics were collected using an NDI Optotrak motion tracking system. Results revealed a significant main effect of GVS on arrival error such that no GVS (NGVS) had significantly smaller arrival errors than when GVS was administered. There was also a significant main effect of GVS on angular error such that NGVS had significantly smaller error than GVSaway and GVStowards. There was no significant difference between GVS trials in path variability during the final leg on route to the final position. These results demonstrate that vestibular perturbation reduced the accuracy of the triangle completion task, affecting path trajectory and body position during a path integration task in the absence of visual cues.
本研究的目的是确定在完成三角形任务期间,电前庭刺激(GVS)对路径轨迹和身体旋转的影响。参与者(N = 17,女性,18 - 30岁)在虚拟现实中使用两种不同大小的三角形完成三角形任务。在三角形最后一条边之前,以每个参与者阈值的三倍强度在左侧或右侧施加GVS,并持续至参与者到达最终位置。使用NDI Optotrak运动跟踪系统收集全身运动学数据。结果显示,GVS对到达误差有显著的主效应,即无GVS(NGVS)时的到达误差显著小于施加GVS时。GVS对角误差也有显著的主效应,即NGVS的误差显著小于远离GVS(GVSAway)和朝向GVS(GVSTowards)时。在通往最终位置的最后一条边上,GVS各试验之间的路径变异性无显著差异。这些结果表明,在前庭扰动下,在没有视觉线索的路径整合任务中,三角形完成任务的准确性降低,影响了路径轨迹和身体位置。