Izmir Bakircay University, Turkey.
Bolu Abant Izzet Baysal University, Turkey.
Clin Nurs Res. 2020 Sep;29(7):424-432. doi: 10.1177/1054773818797881. Epub 2018 Sep 6.
This study aimed to investigate the effects of exergaming on flexibility, muscle strength, reaction time, and walking speed of adults within sex differences. Fifty-four individuals participated in a 12-week exergaming program. Three 30-min sessions were conducted each week. Baseline and post-intervention assessments were done using the sit-and-reach and bend-over tests for flexibility, hand-held dynamometer for muscle strength, auditory and visual reaction time machine for reaction time, and 5-meter walk test for walking speed. There were no significant changes in the sit-and-reach, bend-over test, and auditory-visual reaction time for either gender ( > .05) with the intervention. Walking speed and muscle strength improved after exergaming in both sexes ( < .05). The study showed that the video gaming intervention led to significant and equal improvements in muscle strength and walking speed for both sexes; however, it had no impact on flexibility and auditory-visual reaction time.
本研究旨在探讨有氧运动对不同性别成年人灵活性、肌肉力量、反应时间和行走速度的影响。54 名参与者参加了为期 12 周的有氧运动计划。每周进行三次 30 分钟的课程。使用坐立伸展测试和俯身测试评估灵活性,使用手持测力计评估肌肉力量,使用听觉和视觉反应时间机器评估反应时间,使用 5 米步行测试评估行走速度。干预后,两性的坐立伸展、俯身测试和听觉-视觉反应时间均无显著变化(>.05)。有氧运动后,两性的行走速度和肌肉力量均有改善(<.05)。研究表明,视频游戏干预对两性的肌肉力量和行走速度均有显著且同等的改善;然而,它对灵活性和听觉-视觉反应时间没有影响。