Enomoto Takeshi, Konoike Naho, Takemoto Atsushi, Nakamura Katsuki, Ikeda Kazuhito
Sumitomo Dainippon Pharma Co. Ltd.
Cognitive Neuroscience Section.
Behav Neurosci. 2018 Dec;132(6):526-535. doi: 10.1037/bne0000273. Epub 2018 Oct 8.
Effort-based decision-making paradigms have recently been used to measure motivation in healthy subjects and patients with neuropsychiatric disorders. In the present study, we developed a novel effort-discounting paradigm using a touch-panel system in common marmosets. Marmosets were trained to choose between a low-reward (a piece of cake) requiring low-effort (one touch response) versus high-reward (three pieces of cake) requiring one of three different effort levels (one, two, or four touch responses). Because the number of trials per session was kept constant, the selection of the high-reward choice was always the optimal strategy to receive the maximum number of rewards. Marmosets' high-reward rates were reduced as the physical effort requirement was increased, when they were tested using effort discounting in either ascending or descending order of effort intensity. It indicates that marmosets' decisions could be attributable to cost-benefit evaluation, but not to their fatigue or satisfaction with the reward during the progression of the paradigm. The high dose of dopamine D₁ receptor antagonist SCH-39166 (0.03 mg/kg) reduced the high-reward choice rate, only when more effort was required to obtain the high-reward than the low-reward. On the other hand, the D₂ receptor antagonist raclopride (0.01 and 0.03 mg/kg) unexpectedly did not affect the high-reward choice rate, but the high dose did increase omission rate. Our finding suggests that dopamine D₁ receptor signaling may play a more important role in effort-based decision making than D₂ receptor signaling in marmosets. Our novel behavioral paradigm would be useful in translational research focused on motivational deficits. (PsycINFO Database Record (c) 2018 APA, all rights reserved).
基于努力的决策范式最近已被用于测量健康受试者和神经精神疾病患者的动机。在本研究中,我们开发了一种新颖的努力折扣范式,使用普通狨猴的触摸屏系统。训练狨猴在需要低努力(一次触摸响应)的低奖励(一块蛋糕)与需要三种不同努力水平(一次、两次或四次触摸响应)之一的高奖励(三块蛋糕)之间进行选择。由于每次实验的试验次数保持不变,选择高奖励选项始终是获得最大奖励数量的最佳策略。当按照努力强度的升序或降序使用努力折扣进行测试时,随着体力努力要求的增加,狨猴的高奖励率会降低。这表明狨猴的决策可能归因于成本效益评估,而不是范式进行过程中它们的疲劳或对奖励的满意度。高剂量的多巴胺D₁受体拮抗剂SCH-39166(0.03 mg/kg)仅在获得高奖励比低奖励需要更多努力时,才会降低高奖励选择率。另一方面,D₂受体拮抗剂雷氯必利(0.01和0.03 mg/kg)出人意料地没有影响高奖励选择率,但高剂量确实增加了遗漏率。我们的研究结果表明,在基于努力的决策中,多巴胺D₁受体信号传导可能比D₂受体信号传导在狨猴中发挥更重要的作用。我们新颖的行为范式将有助于专注于动机缺陷的转化研究。(PsycINFO数据库记录(c)2018美国心理学会,保留所有权利)