Krause Stefan, Weber Silvana
Human-Computer-Media Institute, University of Würzburg, Würzburg, Germany.
Front Psychol. 2018 Oct 18;9:1889. doi: 10.3389/fpsyg.2018.01889. eCollection 2018.
Stories are a powerful means to change recipients' views on themselves by being transported into the story world and by identifying with story characters. Previous studies showed that recipients temporarily change in line with a story and its characters (assimilation). Conversely, assimilation might be less likely when recipients are less identified with story protagonists or less transported into a story by comparing themselves with a story character. This may lead to changes, which are opposite to a story and its characters (contrast). In two experiments, we manipulated transportation and experience taking via two written reviews (Experiment 1; = 164) and by varying the perspective of the story's narrator (Experiment 2; = 79) of a short story about a negligent student. Recipients' self-ratings in comparison to others, motives, and problem-solving behavior served as dependent variables. However, neither the review nor the perspective manipulation affected transportation or experience taking while reading the story. Against our expectations, highly transported recipients (in Study 1) and recipients with high experience taking (in Study 2) showed more persistency working on an anagram-solving task, even when controlling for trait conscientiousness. Our findings are critically discussed in light of previous research.
故事是一种强大的手段,通过将受众带入故事世界并与故事角色产生共鸣,来改变他们对自己的看法。先前的研究表明,受众会暂时与故事及其角色保持一致(同化)。相反,当受众与故事主角的共鸣较少,或者通过将自己与故事角色进行比较而较少地融入故事时,同化的可能性可能较小。这可能会导致与故事及其角色相反的变化(对比)。在两项实验中,我们通过两篇书面评论(实验1;N = 164)以及改变一篇关于一名粗心大意学生的短篇小说的叙述者视角(实验2;N = 79)来操控沉浸感和体验感。受众与他人相比的自我评分、动机和解决问题的行为作为因变量。然而,评论和视角操控都没有影响阅读故事时的沉浸感或体验感。与我们的预期相反,沉浸感强的受众(在研究1中)和体验感强的受众(在研究2中)在解决字谜任务时表现出更强的坚持性,即使在控制了特质尽责性之后也是如此。我们根据先前的研究对我们 的发现进行了批判性讨论。