Reynolds Patricia A, Donaldson Ana N, Liossi Christina, Newton Jonathon T, Donaldson Nicholas K, Arias Ramiro, Haria Preemal, Huntington Corinne, Alharatani Reham, Hosey Marie Therese
Centre of Oral, Clinical and Translational Science, Faculty of Dentistry, Oral & Craniofacial Sciences. King's College London, London, UK.
King's College Hospital NHS Foundation Trust, London, UK.
Int J Paediatr Dent. 2018 Nov 17. doi: 10.1111/ipd.12450.
To explore family and clinical factors for usage of an online serious game designed to prepare children with ECC for dental treatment under general anaesthesia.
Observational study. Secondary data of 60 children, aged 5-to-7, randomised to the intervention group in a phase-III randomised controlled trial [NIHR Portfolio 10006, ISRCTN: 18265148] testing the efficacy of the serious game http://www.scottga.org (available online). Usage was captured automatically, with each click, in real time. The total number of replays and total number of missing slides per game-run performed by the child, were recorded and used to monitor usage. Compliance outcomes were: total time running the game and number of completely missed slides.
57/60 played the game. Median age of parent/carer was 32. For 74% of the families, fathers resided at home and for 65% the parent/carer had A-levels-to-university education. At recruitment, 70% of the children were reported as anxious/highly-fearful and 37% as "significantly psychologically disturbed".
Factors for non-compliance were absence of a father at home (P = 0.01) and higher child-anxiety (P = 0.01) and, to a lesser extent, a low parent/carer education level (P = 0.09). Interactive cartoons featuring dental assessment, oral health messages and modelling featured in the more popular slides.
探讨影响一款在线严肃游戏使用情况的家庭因素和临床因素,该游戏旨在帮助患有早期儿童龋(ECC)的儿童为全身麻醉下的牙科治疗做好准备。
观察性研究。在一项III期随机对照试验[英国国家卫生研究院投资组合10006,国际标准随机对照试验编号:18265148]中,对60名5至7岁儿童的二级数据进行分析,这些儿童被随机分配到干预组,该试验测试严肃游戏http://www.scottga.org(可在线获取)的疗效。使用情况通过每次点击自动实时记录。记录每个孩子每次游戏运行的重播总数和遗漏幻灯片总数,用于监测使用情况。依从性结果为:游戏运行总时间和完全遗漏幻灯片的数量。
60名儿童中有57名玩了游戏。父母/照顾者的中位年龄为32岁。74%的家庭中父亲居住在家,65%的父母/照顾者具有A级到大学的教育水平。在招募时,70%的儿童被报告为焦虑/高度恐惧,37%的儿童被报告为“有明显心理障碍”。
不依从的因素包括家中没有父亲(P = 0.01)、儿童焦虑程度较高(P = 0.01),以及在较小程度上父母/照顾者教育水平较低(P = 0.09)。更受欢迎的幻灯片中包含以牙科评估、口腔健康信息和示范为特色的互动卡通。