1 Department of Ophthalmology, Guangdong Eye Institute, Guangdong General Hospital, Guangdong Academy of Medical Sciences, Guangzhou, China.
2 National Engineering Research Center for Healthcare Devices, Guangzhou, China.
Cyberpsychol Behav Soc Netw. 2019 Jan;22(1):22-30. doi: 10.1089/cyber.2018.0259. Epub 2018 Nov 17.
We evaluated the effect of dichoptic visual training based on a unique virtual reality (VR) platform mounted display in patients with intermittent exotropia (IXT). A total of 25 IXT patients (8 men, 17 women) with a mean age of 12.3 years (range, 5-39 year) were recruited. The Hirschberg test, prism and alternate cover testing (with accommodative targets for fixation at 33 cm in all patients), perceptual eye position (PEP), and stereopsis were evaluated after 1, 3, and 6 months of dichoptic visual neuroplasticity training with a computer-controlled perceptual examination evaluation system. Data collected before and after training were evaluated using SPSS software. After 6 months of perceptual training, a new order stereopsis was established, and eye positions were improved in all 25 patients. After training for 1 and 6 months, the horizontal PEP pixels were much lower than those pretraining, respectively (Δ = -0.53, p = 0.028; Δ = -0.80, p = 0.018). There was no statistically significant difference between pretraining and 3 months after training in horizontal PEP (Δ = -0.29, p = 0.370). There was no significant difference between pretraining and post-training in vertical PEP (p > 0.05). There were significant differences between pretraining and post-training in the cornea's optical reflection and prism diopters (p < 0.01). Dichoptic visual neuroplasticity training based on a VR platform is an effective nonsurgical treatment in patients with IXT. With the VR treatment, the degree of strabismus and stereopsis was improved in IXT patients. Perceptual training with VR can remove obstacles in the visual processing channel and repair defects in visual function. The clinical manifestations of improvement were the decrease in the degree of strabismus and the re-establishment of stereopsis.
我们评估了基于独特虚拟现实 (VR) 平台安装式显示器的双眼视觉训练对间歇性外斜视 (IXT) 患者的影响。共招募了 25 名 IXT 患者(8 名男性,17 名女性),平均年龄 12.3 岁(范围,5-39 岁)。在所有患者的 33cm 固视融合目标下,使用 Hirschberg 测试、棱镜和交替遮盖测试(评估)、知觉眼位(PEP)和立体视。在使用计算机控制的知觉检查评估系统进行 1、3 和 6 个月的双眼视觉神经可塑性训练后,评估视知觉。使用 SPSS 软件评估训练前后收集的数据。在知觉训练 6 个月后,25 名患者均建立了新的序立体视,眼位得到改善。在训练 1 个月和 6 个月后,水平 PEP 像素均明显低于训练前(Δ=-0.53,p=0.028;Δ=-0.80,p=0.018)。在训练 3 个月后,水平 PEP 与训练前无统计学差异(Δ=-0.29,p=0.370)。在训练前后的垂直 PEP 之间无显著差异(p>0.05)。在角膜光反射和棱镜屈光度方面,训练前与训练后存在显著差异(p<0.01)。基于 VR 平台的双眼视觉神经可塑性训练是 IXT 患者的一种有效非手术治疗方法。在 VR 治疗下,IXT 患者斜视度和立体视锐度均有改善。VR 知觉训练可以消除视觉处理通道中的障碍,修复视觉功能缺陷。改善的临床表现是斜视度降低和立体视重新建立。