Wu Zhefeng, Han Yiping, Wang Jiajie, Cui Zhiwei
Opt Express. 2018 Oct 29;26(22):28727-28737. doi: 10.1364/OE.26.028727.
In this paper, a straightforward approach is presented to generate Bessel beam sources in three-dimensional finite-difference time-domain (FDTD) method. Based on the angular spectrum representation (ASR), the incident Bessel beam is described as a superposition of plane waves whose wavevectors covering a conical surface. This decomposition of Bessel beam is then approximated by a finite collection of plane waves, which are injected into FDTD simulation domain using the total-field/scattered-field (TF/ST) method. The present method's correctness and accuracy are verified by comparing the reconstructed field in FDTD with the original field. Far-field scattered diagrams of a dielectric sphere and a spheroid particle illuminated by a zero-order or a higher-order Bessel beam are calculated using FDTD. The results are compared with those calculated using the generalized Lorenz-Mie theory (GLMT) and surface integral equation method (SIEM). Very good agreements have been achieved, which partially indicate the correctness of our method. Internal and near-surface field distributions for a two-layer hemisphere particle, which are illuminated by Bessel beams, are also displayed to show the potentials of this approach in solving scattering problems of complex particles. This approach can also be applied to generate other structured beam sources in FDTD, which provides an access to solve structured beam scattering by complex particles using FDTD.
本文提出了一种在三维时域有限差分(FDTD)方法中生成贝塞尔光束源的直接方法。基于角谱表示(ASR),入射贝塞尔光束被描述为波矢覆盖一个锥面的平面波的叠加。然后,贝塞尔光束的这种分解由有限数量的平面波近似,这些平面波使用总场/散射场(TF/ST)方法注入到FDTD模拟域中。通过将FDTD中重建的场与原始场进行比较,验证了本方法的正确性和准确性。使用FDTD计算了由零阶或高阶贝塞尔光束照射的介质球和椭球体粒子的远场散射图。将结果与使用广义洛伦兹 - 米理论(GLMT)和表面积分方程法(SIEM)计算的结果进行了比较。取得了很好的一致性,这部分表明了我们方法的正确性。还展示了由贝塞尔光束照射的双层半球形粒子的内部和近表面场分布,以显示该方法在解决复杂粒子散射问题方面的潜力。这种方法也可应用于在FDTD中生成其他结构化光束源,这为使用FDTD解决复杂粒子的结构化光束散射问题提供了一种途径。