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正、负信息的差异相似性——一种情感诱导的加工结果?

The differential similarity of positive and negative information - an affect-induced processing outcome?

机构信息

a Social Cognition Center Cologne , University of Cologne , Köln , Germany.

出版信息

Cogn Emot. 2019 Sep;33(6):1224-1238. doi: 10.1080/02699931.2018.1549022. Epub 2018 Nov 26.

Abstract

People judge positive information to be more alike than negative information. This good-bad asymmetry in similarity was argued to constitute a true property of the information ecology (Alves, H., Koch, A., & Unkelbach, C. (2017). Why good is more alike than bad: Processing implications. , , 69-79). Alternatively, the asymmetry may constitute a processing outcome itself, namely an influence of phasic affect on information processing. Because no research has yet tested whether phasic affect influences perceived similarity among stimuli, we conducted 5 Experiments that also tested whether phasic affect can account for the higher judged similarity among positive compared to negative stimuli. In three experiments, we affectively charged pictures of different Pokemon by pairing them with monetary gains and losses (Exp. 1a, 1b) as well as positive and negative trait words (Exp. 2); yet, the evaluative charge did not differentially influence perceived similarity among the Pokemon. Experiment 3 replicated the basic similarity asymmetry among positive and negative words, and found that it was unaffected by externally induced phasic affect. Experiment 4 showed that phasic affect had no influence on perceived similarity of non-evaluative words either. We conclude that albeit a weak influence of phasic affect on perceived similarity of stimuli cannot be ruled out entirely, it can most likely not account for the typically medium to large sized asymmetry in similarity among positive and negative stimuli.

摘要

人们认为积极信息比消极信息更相似。这种相似性的好坏不对称被认为构成了信息生态的一个真正特性(Alves, H., Koch, A., & Unkelbach, C. (2017). 为什么好的比坏的更相似:加工含义。 , ,69-79)。或者,这种不对称可能本身就是一种加工结果,即相位情感对信息加工的影响。因为还没有研究检验相位情感是否会影响刺激之间的感知相似性,所以我们进行了 5 项实验,也检验了相位情感是否可以解释与消极刺激相比,积极刺激的判断相似性更高。在三项实验中,我们通过将不同的口袋妖怪图片与金钱收益和损失(实验 1a、1b)以及积极和消极的特质词配对来给它们赋予情感色彩(实验 2);然而,评价负荷并没有对口袋妖怪之间的感知相似性产生不同的影响。实验 3 复制了积极和消极词语之间的基本相似性不对称,发现它不受外部诱导的相位情感的影响。实验 4 表明相位情感对非评价性词语的感知相似性也没有影响。我们的结论是,尽管相位情感对刺激的感知相似性有微弱的影响,但它极不可能解释积极和消极刺激之间通常中等至较大的相似性不对称。

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