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基于梯度的体内皮肤图像3D皮肤粗糙度渲染,用于动态触觉触诊。

Gradient-based 3D skin roughness rendering from an in-vivo skin image for dynamic haptic palpation.

作者信息

Vicente Julia I, Kim Kwangtaek

机构信息

Department of Information & Telecommunication Engineering, Incheon National University, Incheon, Korea.

Barcelona School of Industrial Engineering, Polytechnic University of Catalonia, Barcelona, Catalonia, Spain.

出版信息

Skin Res Technol. 2019 May;25(3):305-317. doi: 10.1111/srt.12650. Epub 2019 Jan 3.

DOI:10.1111/srt.12650
PMID:30604497
Abstract

BACKGROUND/PURPOSE: Many studies have revealed the importance of palpation for dermatologists; however, palpation is not always possible due to the risk of secondary infections or the risk of damaging the affected area. Thus, haptic rendering for indirect palpation using in-vivo skin images, which will enable to examine a real three-dimensional (3D) skin sample by virtual touch without directly palpating the infected skin area, could be a useful technology in dermatology.

METHODS

We propose a new method of accurate 3D skin surface reconstruction using simple gradients from a single skin image for accurate 3D roughness rendering with a haptic device. Our approach takes advantage of bilateral filtering to preserve skin roughness and image gradients in order to generate a 3D skin surface (polygonal meshes) while preserving skin wrinkles and rough surface textures.

RESULTS

Our method was evaluated using two experiments. The accuracy was tested with six 3D ground-truth surfaces and four clinical skin images (acne, miliaria, sweet syndrome, and herpes simplex). For objective evaluation, a well-known 3D roughness estimation method and the Hausdorff distance were adopted to compute errors. All results showed that the accuracy of our method is superior to that of the two existing methods.

CONCLUSION

Haptic roughness rendering for skin palpation examination requires efficient and accurate 3D surface reconstruction. In this study, we developed a new method that can be used to reconstruct a 3D skin surface accurately while preserving roughness through the use of a single skin image.

摘要

背景/目的:许多研究已经揭示了触诊对皮肤科医生的重要性;然而,由于存在继发感染风险或损伤患区的风险,触诊并非总是可行的。因此,利用体内皮肤图像进行间接触诊的触觉渲染技术,能够在不直接触诊感染皮肤区域的情况下通过虚拟触摸检查真实的三维(3D)皮肤样本,可能会成为皮肤科一项有用的技术。

方法

我们提出了一种新方法,利用来自单一皮肤图像的简单梯度进行精确的3D皮肤表面重建,以便通过触觉设备进行精确的3D粗糙度渲染。我们的方法利用双边滤波来保留皮肤粗糙度和图像梯度,从而生成3D皮肤表面(多边形网格),同时保留皮肤皱纹和粗糙表面纹理。

结果

我们的方法通过两个实验进行了评估。使用六个3D地面真值表面和四张临床皮肤图像(痤疮、粟丘疹、Sweet综合征和单纯疱疹)测试了准确性。为了进行客观评估,采用一种知名的3D粗糙度估计方法和豪斯多夫距离来计算误差。所有结果表明,我们方法的准确性优于现有的两种方法。

结论

用于皮肤触诊检查的触觉粗糙度渲染需要高效且精确的3D表面重建。在本研究中,我们开发了一种新方法,该方法可通过使用单一皮肤图像在保留粗糙度的同时准确重建3D皮肤表面。

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