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虚拟现实中的传染性打哈欠受实际的、而不是模拟的社会存在感影响。

Contagious yawning in virtual reality is affected by actual, but not simulated, social presence.

机构信息

Psychology Program, SUNY Polytechnic Institute, Utica, NY, 13502, USA.

Department of Psychology, University of British Columbia, Vancouver, BC, V6T 1Z, Canada.

出版信息

Sci Rep. 2019 Jan 22;9(1):294. doi: 10.1038/s41598-018-36570-2.

Abstract

Contagious yawning occurs in humans and a few other highly social animals following the detection of yawns in others, yet the factors influencing the propagation of this response remain largely unknown. Stemming from earlier laboratory research, we conducted five experiments to investigate the effects of social presence on contagious yawning in virtual reality (VR). We show that, similar to a traditional laboratory setting, having a researcher present during testing significantly inhibited contagious yawning in VR, even though participants were viewing a virtual environment and unable to see the researcher. Unlike previous research, however, manipulating the social presence in VR (i.e., embedding recording devices and humanoid avatars within the simulation) did not affect contagious yawning. These experiments provide further evidence that social presence is a powerful deterrent of yawning in humans, which warrants further investigation. More generally, these findings also have important applications for the use of VR in psychological research. While participants were quite sensitive to social stimuli presented in VR, as evidenced by contagious yawning, our results suggest a major difference in the influence of social factors within real-world and virtual environments. That is, social cues in actual reality appear to dominate and supersede those in VR.

摘要

传染性打哈欠在人类和其他一些高度社会化的动物中都会发生,这是在察觉到他人打哈欠之后的反应,但影响这种反应传播的因素在很大程度上仍然未知。基于早期的实验室研究,我们进行了五项实验,以调查虚拟现实(VR)中社会存在对传染性打哈欠的影响。我们表明,与传统的实验室环境一样,即使参与者观看的是虚拟环境且无法看到研究人员,在测试期间有研究人员在场也会显著抑制 VR 中的传染性打哈欠。然而,与之前的研究不同的是,在 VR 中操纵社会存在(即在模拟中嵌入记录设备和人形化身)并不会影响传染性打哈欠。这些实验进一步证明,社会存在是人类打哈欠的强大抑制因素,值得进一步研究。更普遍地说,这些发现对于 VR 在心理学研究中的应用也具有重要意义。虽然参与者对 VR 中呈现的社会刺激非常敏感,这可以从传染性打哈欠中得到证明,但我们的结果表明,真实和虚拟环境中社会因素的影响存在重大差异。也就是说,实际现实中的社会线索似乎占据主导地位,并超过了 VR 中的线索。

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