School of Public Health, Shanghai Jiao Tong University, Shanghai 200025, China.
School of Public Health, and Charles Perkins Centre, University of Sydney, Sydney, NSW 2006, Australia.
Int J Environ Res Public Health. 2019 Mar 8;16(5):858. doi: 10.3390/ijerph16050858.
Gamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking service in China, WeChat. A controlled trial involving 52 Chinese undergraduate students was implemented to evaluate the effectiveness of the intervention. Subjects in the intervention group received a 7-week intervention. PA behavior and related social cognitive variables according to the theory of planned behavior were measured at the baseline and after the intervention. Daily physical activity duration was measured during the intervention. The results showed that PA-related subjective norms, perceived behavior control, and intention, as well as self-reported vigorous physical activity and moderate physical activity in the intervention group, were increased after the intervention, compared with the control group ( <0.05). During the intervention, perceived daily physical activity duration in the intervention group was on the rise, while it declined in the control group ( <0.001). The findings indicate that WeChat-based intervention integrating gamification and social incentives could effectively increase subjectively measured PA and related social cognition among Chinese undergraduate students and that it is a promising way to ameliorate the problem of insufficient PA among youths.
游戏化和社交激励是提高基于网络的身体活动(PA)干预效果的有前途的策略,可通过提高参与度来实现。在这项研究中,我们基于中国最受欢迎的社交网络服务微信,设计了一个结合游戏化和社交激励的 PA 干预措施。一项涉及 52 名中国本科学生的对照试验实施了该干预措施,以评估其效果。干预组的参与者接受了为期 7 周的干预。在干预前后,根据计划行为理论,测量 PA 行为和相关社会认知变量。在干预期间,测量了每日身体活动持续时间。结果表明,与对照组相比,干预组的 PA 相关主观规范、感知行为控制和意图,以及自我报告的剧烈身体活动和适度身体活动均有所增加(<0.05)。在干预期间,干预组的感知每日身体活动持续时间呈上升趋势,而对照组则呈下降趋势(<0.001)。研究结果表明,基于微信的结合游戏化和社交激励的干预措施可以有效提高中国本科学生的主观 PA 和相关社会认知,是改善青少年身体活动不足问题的有前途的方法。