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群体规模效应对公共物品博弈的影响和关键质量。

Group size effects and critical mass in public goods games.

机构信息

Universidad Politécnica de Madrid, Departamento Ingeniería de Organización, Administración de empresas y Estadística, Madrid, Spain.

Unidad Mixta Interdisciplinar de Comportamiento y Complejidad Social (UMICC S), UC3M-UV-UZ, Leganés, Madrid, Spain.

出版信息

Sci Rep. 2019 Apr 2;9(1):5503. doi: 10.1038/s41598-019-41988-3.

Abstract

Understanding whether the size of the interacting group has an effect on cooperative behavior has been a major topic of debate since the seminal works on cooperation in the 1960s. Half a century later, scholars have yet to reach a consensus, with some arguing that cooperation is harder in larger groups, while others that cooperation is easier in larger groups, and yet others that cooperation attains its maximum in intermediate size groups. Here we add to this field of work by reporting a two-treatment empirical study where subjects play a Public Goods Game with a Critical Mass, such that the return for full cooperation increases linearly for early contributions and then stabilizes after a critical mass is reached (the two treatments differ only on the critical mass). We choose this game for two reasons: it has been argued that it approximates real-life social dilemmas; previous work suggests that, in this case, group size might have an inverted-U effect on cooperation, where the pick of cooperation is reached around the critical mass. Our main innovation with respect to previous experiments is that we implement a within-subject design, such that the same subject plays in groups of different size (from 5 to 40 subjects). Groups are formed at random at every round and there is no feedback. This allows us to explore if and how subjects change their choice as a function of the size of the group. We report three main results, which partially contrast what has been suggested by previous work: in our setting (i) the critical mass has no effect on cooperation; (ii) group size has a positive effect on cooperation; (iii) the most chosen option (played by about 50% of the subjects) is All Defection, followed by All Cooperation (about 10% of the subjects), whereas the rest have a slight trend to switch preferentially from defection to cooperation as the group size increases.

摘要

自 20 世纪 60 年代合作的开创性研究以来,了解相互作用的群体规模是否对合作行为有影响一直是主要的争论点。半个世纪后,学者们尚未达成共识,一些人认为群体越大合作越难,而另一些人则认为群体越大合作越容易,还有一些人则认为合作在中等规模的群体中达到最大值。在这里,我们通过报告一项两处理的实证研究来为这一领域的工作做出贡献,在该研究中,主体在公共物品博弈中与临界质量进行博弈,使得完全合作的回报在早期贡献时呈线性增加,然后在达到临界质量后稳定下来(两种处理方式仅在临界质量上有所不同)。我们选择这个游戏有两个原因:有人认为它近似于现实生活中的社会困境;先前的研究表明,在这种情况下,群体规模可能对合作产生倒 U 型效应,合作的选择在临界质量左右达到峰值。与以前的实验相比,我们的主要创新在于我们采用了一种被试内设计,使得同一个被试在不同规模的群体中(从 5 人到 40 人)进行游戏。每个回合都会随机组成群体,并且没有反馈。这使我们能够探索被试是否以及如何根据群体规模改变他们的选择。我们报告了三个主要结果,这些结果与之前的工作提出的观点部分相悖:在我们的设置中,(i)临界质量对合作没有影响;(ii)群体规模对合作有积极影响;(iii)最受欢迎的选择(约 50%的被试选择)是全选背叛,其次是全选合作(约 10%的被试选择),而其余的被试则有轻微的趋势,随着群体规模的增加,优先从背叛转向合作。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/43eb/6445079/46887810aa28/41598_2019_41988_Fig1_HTML.jpg

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