Wang Zhao, Wang Shiqi, Zhang Xinfeng, Wang Shanshe, Ma Siwei
IEEE Trans Image Process. 2019 Apr 16. doi: 10.1109/TIP.2019.2910382.
Motion compensation has been widely employed for removing temporal redundancies in typical hybrid video coding framework. The popular video compression standards, such as H.264/AVC and HEVC, adopt the block based partitioning model to describe the motion filed due to its high compression efficiency and relatively low computational complexity. However, block based motion compensation may not align with the actual object motion boundaries, potentially limiting the compression efficiency. In view of this, we propose a three-zone segmentation based motion compensation scheme to improve the description accuracy of motion field as well as the coding efficiency. In particular, the segmentation information is implied in the reference frame instead of being explicitly signalled. Based on the segmentation information, three motion compensation zones can be identified, including one edge, one foreground, and one background zone. The foreground zone is motion compensated by the signalled motion vector of the block, and the background zone is motion compensated by the motion information implicitly derived from the local motion field. Regarding the edge zone, it is viewed as an overlapped area and the weighted compensation strategy is adopted. The proposed algorithm is implemented into the reference software VTM-1.0 of Versatile Video Coding (VVC), and simulation results show that the algorithm can achieve 1.14% and 1.06% bitrate savings for random access and lowdelay configurations, respectively.
在典型的混合视频编码框架中,运动补偿已被广泛用于消除时间冗余。诸如H.264/AVC和HEVC等流行的视频压缩标准,采用基于块的划分模型来描述运动场,因为其具有高压缩效率和相对较低的计算复杂度。然而,基于块的运动补偿可能与实际物体运动边界不一致,这可能会限制压缩效率。鉴于此,我们提出了一种基于三区分割的运动补偿方案,以提高运动场的描述精度以及编码效率。特别地,分割信息隐含在参考帧中,而不是被明确地信号化。基于分割信息,可以识别出三个运动补偿区域,包括一个边缘区域、一个前景区域和一个背景区域。前景区域通过块的信号化运动矢量进行运动补偿,背景区域通过从局部运动场隐式导出的运动信息进行运动补偿。对于边缘区域,它被视为一个重叠区域,并采用加权补偿策略。所提出的算法被实现到通用视频编码(VVC)的参考软件VTM-1.0中,仿真结果表明,该算法在随机访问和低延迟配置下分别可以节省1.14%和1.06%的比特率。