Centre for Assistive Technology and Connected Healthcare, School of Health and Related Research, University of Sheffield, Sheffield, United Kingdom,
School of Psychology and Clinical Language Sciences, University of Reading, Reading, United Kingdom.
Gerontology. 2019;65(5):560-570. doi: 10.1159/000498885. Epub 2019 Apr 24.
Accessibility options within apps can enable customisation and improve usability. The consideration of accessibility for people living with dementia has not been explored but is necessary to prevent a "digital divide" in our society. This study set out to examine whether the introduction of accessibility settings for people with dementia in two mainstream gaming apps (Solitaire and Bubble Explode) could improve the user experience.
To evaluate the effectiveness of tailored accessibility settings for people living with dementia by comparing the gameplay experience with and without the settings and measure the impact on their ability to initiate gameplay, play independently and experience enjoyment.
Thirty participants were recruited to test one of the two apps that had been adapted to include accessibility features. These features were derived from an analysis of gameplay in a previous study, from which the design of the present study was replicated. The results were compared with those from the earlier study (i.e., pre-adapted apps).
The accessibility features significantly improved usability in Solitaire, which had been the more problematic of the two apps when evaluated in its pre-adapted form. Bubble Explode retained the high level of usability without further improvements. Initiation of gameplay was significantly improved in the adapted version of Solitaire, with no significant differences to progression or enjoyment for either app.
This study represents the first implementation of accessibility settings for dementia in mainstream apps, whilst demonstrating the feasibility and positive impact of the approach. The findings reveal core principles of touchscreen interaction and design for dementia that can inform future app development.
应用程序中的辅助功能选项可以实现自定义并提高可用性。尚未探讨针对痴呆症患者的辅助功能的考虑因素,但这对于防止我们社会中的“数字鸿沟”是必要的。本研究旨在检查在两款主流游戏应用程序(纸牌和泡泡爆炸)中为痴呆症患者引入辅助功能设置是否可以改善用户体验。
通过比较有和没有这些设置的游戏体验,评估针对痴呆症患者量身定制的辅助功能设置的有效性,并衡量其对启动游戏、独立游戏和体验乐趣的能力的影响。
招募了 30 名参与者来测试两款应用程序中的一款,该应用程序已进行了调整以包含辅助功能。这些功能源自先前研究中的游戏玩法分析,本研究的设计是基于该分析复制而来的。结果与之前的研究(即预适应应用程序)进行了比较。
辅助功能显著提高了 Solitaire 的可用性,Solitaire 是两款应用程序中在预适应形式下更具问题性的一款。Bubble Explode 无需进一步改进即可保持高水平的可用性。Solitaire 的适应版本显著改善了游戏启动,两款应用程序的进度或乐趣均无明显差异。
本研究首次在主流应用程序中实施了针对痴呆症的辅助功能设置,同时证明了该方法的可行性和积极影响。研究结果揭示了针对痴呆症的触摸屏交互和设计的核心原则,可以为未来的应用程序开发提供信息。