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非结构化融合:使用商业 RGBD 相机进行实时 4D 几何和纹理重建。

UnstructuredFusion: Realtime 4D Geometry and Texture Reconstruction Using Commercial RGBD Cameras.

出版信息

IEEE Trans Pattern Anal Mach Intell. 2020 Oct;42(10):2508-2522. doi: 10.1109/TPAMI.2019.2915229. Epub 2019 May 7.

DOI:10.1109/TPAMI.2019.2915229
PMID:31071018
Abstract

A high-quality 4D geometry and texture reconstruction for human activities usually requires multiview perceptions via highly structured multi-camera setup, where both the specifically designed cameras and the tedious pre-calibration restrict the popularity of professional multi-camera systems for daily applications. In this paper, we propose UnstructuredFusion, a practicable realtime markerless human performance capture method using unstructured commercial RGBD cameras. Along with the flexible hardware setup using simply three unstructured RGBD cameras without any careful pre-calibration, the challenge 4D reconstruction through multiple asynchronous videos is solved by proposing three novel technique contributions, i.e., online multi-camera calibration, skeleton warping based non-rigid tracking, and temporal blending based atlas texturing. The overall insights behind lie in the solid global constraints of human body and human motion which are modeled by the skeleton and the skeleton warping, respectively. Extensive experiments such as allocating three cameras flexibly in a handheld way demonstrate that the proposed UnstructuredFusion achieves high-quality 4D geometry and texture reconstruction without tiresome pre-calibration, liberating the cumbersome hardware and software restrictions in conventional structured multi-camera system, while eliminating the inherent occlusion issues of the single camera setup.

摘要

一种高质量的人类活动的 4D 几何和纹理重建通常需要通过高度结构化的多相机设置进行多视角感知,其中专门设计的相机和繁琐的预校准限制了专业多相机系统在日常应用中的普及。在本文中,我们提出了 UnstructuredFusion,这是一种使用非结构化商业 RGBD 相机的可行的实时无标记人体性能捕捉方法。通过提出三个新颖的技术贡献,即在线多相机校准、基于骨骼变形的非刚性跟踪以及基于时间混合的图集纹理化,解决了通过多个异步视频进行 4D 重建的挑战。其背后的整体思路在于人体和人体运动的牢固的全局约束,分别由骨骼和骨骼变形来建模。通过灵活地以手持方式分配三个相机进行广泛的实验,证明了所提出的 UnstructuredFusion 可以实现高质量的 4D 几何和纹理重建,而无需繁琐的预校准,从而解放了传统结构化多相机系统中繁琐的硬件和软件限制,同时消除了单相机设置固有的遮挡问题。

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