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虚拟现实中的恐高症在距地面 20 至 40 米处饱和。

Fear of heights in virtual reality saturates 20 to 40 m above ground.

机构信息

German Center for Vertigo and Balance Disorders, Ludwig-Maximilians-University, University Hospital, Marchioninistr. 15, 81377, Munich, Germany.

Institute for Clinical Neurosciences, Ludwig-Maximilians-University, University Hospital, Marchioninistr. 15, Munich, 81377, Germany.

出版信息

J Neurol. 2019 Sep;266(Suppl 1):80-87. doi: 10.1007/s00415-019-09370-5. Epub 2019 May 17.

Abstract

Recent epidemiological studies indicate that about one-third of the general population suffers from a more or less disabling height intolerance, with a relevant impact on quality of life in many of them. Acrophobia, the most severe form of visual height intolerance, has a life-time prevalence of around 5%. Although it is commonly believed that fear of heights should continuously aggravate with increasing elevation, this issue has not been systematically investigated yet. Here, we examined this topic using immersive virtual reality, an established tool in therapy for fear of heights, that allows to flexibly manipulate height stimuli. In a comprehensive cohort (including insusceptible subjects as well as subjects with height intolerance up to acrophobia) height intolerance severity was graded by an established metric scale (vHISS). Participants were randomly exposed to different virtual elevations using a head-mounted display. Behavioral responses to virtual height exposure were analogous to exposure in vivo. Participants exhibited increased anxiety and musculoskeletal stiffening with enhanced high-frequency body sway, to an extend that corresponded to the individual subjective height intolerance rating. For all behavioral responses, we observed a saturation above a certain altitude. Body sway and musculoskeletal stiffening became maximal at 20 m above ground, whereas anxiety saturated above 40 m. These results suggest that fear of heights is characterized by a nonlinear stimulus-response relationship and a dissociation between visual-height-induced bodily and emotional reactions.

摘要

最近的流行病学研究表明,大约三分之一的普通人群患有不同程度的高度不耐受症,其中许多人的生活质量受到影响。恐高症是视觉高度不耐受最严重的形式,其终身患病率约为 5%。尽管人们普遍认为对高度的恐惧应该随着海拔的升高而持续加剧,但这个问题尚未得到系统的研究。在这里,我们使用沉浸式虚拟现实技术(一种治疗恐高症的成熟工具)来研究这个问题,这种技术可以灵活地操纵高度刺激。在一个综合队列中(包括不易受影响的受试者以及高度不耐受症直至恐高症的受试者),通过一项既定的度量量表(vHISS)来评估高度不耐受症的严重程度。参与者使用头戴式显示器随机暴露于不同的虚拟高度。对虚拟高度暴露的行为反应与体内暴露相似。参与者表现出焦虑增加和肌肉骨骼僵硬,高频身体摆动加剧,其程度与个体主观的高度不耐受评分相对应。对于所有的行为反应,我们观察到在一定高度以上的饱和。身体摆动和肌肉骨骼僵硬在距地面 20 米以上达到最大值,而焦虑则在 40 米以上饱和。这些结果表明,恐高症的特点是非线性的刺激-反应关系,以及视觉高度引起的身体和情绪反应的分离。

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