Christopher Newport University, Department of Psychology, 1 Avenue of the Arts, Newport News, VA 23606, United States.
Virginia Commonwealth University, Department of Psychology, PO Box 842018, Richmond, VA 23284-2018, United States.
Conscious Cogn. 2019 Sep;74:102778. doi: 10.1016/j.concog.2019.102778. Epub 2019 Jul 8.
The Fading Affect Bias (FAB) is faster fading of unpleasant affect than pleasant affect. The FAB is negatively related to unhealthy outcomes and positively related to healthy outcomes. As videogames elicit strong emotions in players, we used retrospective methodology to examine the relation of the FAB to healthy and unhealthy variables for videogame and non-videogame events. We found robust FAB effects that were negatively related to unhealthy variables, which supported contemporary emotion regulation theories. Furthermore, the FAB was larger for non-videogame events than for videogame events, and frequent videogame play related to low FAB for videogame events; these results connected videogame play with poor emotion regulation. Unexpectedly, high levels of both gaming addiction and depression yielded high FAB. The complex FAB effects and the fact that rehearsal mediated them replicated past FAB findings across various events, and they extended these results to the context of videogames.
情绪消退偏差(FAB)是指不愉快的情绪比愉快的情绪消退得更快。FAB 与不良结果呈负相关,与健康结果呈正相关。由于电子游戏会引发玩家强烈的情绪,我们使用回顾性方法来研究 FAB 与电子游戏和非电子游戏事件的健康和不健康变量之间的关系。我们发现了强大的 FAB 效应,它与不健康的变量呈负相关,这支持了当代情绪调节理论。此外,非电子游戏事件的 FAB 效应大于电子游戏事件的 FAB 效应,频繁玩电子游戏与电子游戏事件中的低 FAB 有关;这些结果将电子游戏与不良的情绪调节联系起来。出乎意料的是,高程度的游戏成瘾和抑郁都会导致 FAB 较高。复杂的 FAB 效应以及排练介导这些效应的事实,在各种事件中复制了过去的 FAB 发现,并将这些结果扩展到电子游戏的背景中。