• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

当使用具有虚拟现实环境的自定步速跑步机时,注视方向会影响行走速度。

Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment.

机构信息

University of Groningen, University Medical Center Groningen, Center for Human Movement Sciences, Groningen, The Netherlands.

University of Groningen, University Medical Center Groningen, Center for Human Movement Sciences, Groningen, The Netherlands.

出版信息

Hum Mov Sci. 2019 Oct;67:102498. doi: 10.1016/j.humov.2019.102498. Epub 2019 Jul 19.

DOI:10.1016/j.humov.2019.102498
PMID:31330475
Abstract

BACKGROUND

In a previous study it was observed that participants increase their walking speed during a dual task while walking on a self-paced treadmill in a virtual reality (VR) environment (Gait Real time Analysis Interactive Lab (GRAIL)). This observation is in contrast with the limited resources hypothesis, which suggests walking speed of healthy persons to decrease when performing a cognitive dual task.

AIM

The aim of the present study was therefore to determine whether the cognitive demand of the task, an aroused feeling, discrepancy in optic flow or a change in gaze direction caused participants to walk faster in this computer assisted rehabilitation environment.

MATERIALS

The GRAIL included a self-paced treadmill, a motion-capture system and synchronized VR environments.

METHODS

Thirteen healthy young adults (mean age 21.6 ± 2.5) were included in this study. Participants walked on the self-paced treadmill while seven different intervention conditions (IC) were offered. Prior to each IC, a control condition (CC) was used to determine the natural self-selected walking speed. Walking speed during the last 30 s of each IC was compared with the walking speed during the last 30 s of the preceding CC.

RESULTS

Results show that the height on which a visual task was presented in the VR environment, influenced walking speed. Participants walked faster when gaze was directed above the focus of expansion.

SIGNIFICANCE

These findings contribute to a further understanding of the differences between walking in a real life environment or computer assisted rehabilitation environment. When analyzing gait on a self-paced treadmill in the future, one must be attentive where to place a visual stimulus in the VR environment.

摘要

背景

在之前的一项研究中观察到,参与者在虚拟现实 (VR) 环境中使用自我调节跑步机进行双任务行走时会提高行走速度(Gait Real time Analysis Interactive Lab (GRAIL))。这一观察结果与有限资源假说相矛盾,该假说表明,当健康人执行认知双重任务时,他们的行走速度会下降。

目的

本研究的目的是确定任务的认知需求、唤起的感觉、视流差异或注视方向的变化是否导致参与者在这种计算机辅助康复环境中走得更快。

材料

GRAIL 包括一个自我调节跑步机、一个运动捕捉系统和同步的 VR 环境。

方法

13 名健康的年轻成年人(平均年龄 21.6±2.5)参与了这项研究。参与者在自我调节跑步机上行走,同时提供了七种不同的干预条件 (IC)。在每个 IC 之前,使用控制条件 (CC) 来确定自然的自我选择行走速度。将每个 IC 最后 30 秒的行走速度与前一个 CC 最后 30 秒的行走速度进行比较。

结果

结果表明,在 VR 环境中呈现视觉任务的高度会影响行走速度。当注视方向指向扩展焦点上方时,参与者走得更快。

意义

这些发现有助于进一步理解在现实生活环境或计算机辅助康复环境中行走的差异。在未来分析自我调节跑步机上的步态时,必须注意在 VR 环境中放置视觉刺激的位置。

相似文献

1
Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment.当使用具有虚拟现实环境的自定步速跑步机时,注视方向会影响行走速度。
Hum Mov Sci. 2019 Oct;67:102498. doi: 10.1016/j.humov.2019.102498. Epub 2019 Jul 19.
2
Effects of interventions on normalizing step width during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial.虚拟现实辅助下自定步速双带跑步机行走时干预措施对步幅归一化的影响:一项随机对照试验
Gait Posture. 2017 Oct;58:121-125. doi: 10.1016/j.gaitpost.2017.07.040. Epub 2017 Jul 18.
3
Fixed and self-paced treadmill walking for able-bodied and transtibial amputees in a multi-terrain virtual environment.在多地形虚拟环境中,为健全人和经胫截肢者进行固定且有自定步速的跑步机行走训练。
Gait Posture. 2015 Feb;41(2):568-73. doi: 10.1016/j.gaitpost.2014.12.016. Epub 2014 Dec 29.
4
Biomechanical Evaluation of Virtual Reality-based Turning on a Self-Paced Linear Treadmill.基于虚拟现实的自定步速直线跑步机转向的生物力学评估
Gait Posture. 2018 Sep;65:157-162. doi: 10.1016/j.gaitpost.2018.07.175. Epub 2018 Jul 24.
5
Effects of adding a virtual reality environment to different modes of treadmill walking.在不同模式的跑步机行走中添加虚拟现实环境的效果。
Gait Posture. 2014 Mar;39(3):939-45. doi: 10.1016/j.gaitpost.2013.12.005. Epub 2013 Dec 18.
6
Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.虚拟现实增强步行在脑卒中后患者中的应用:视景速度和沉浸水平对步态生物力学的影响。
J Neuroeng Rehabil. 2023 Sep 25;20(1):124. doi: 10.1186/s12984-023-01254-0.
7
How humans use visual optic flow to regulate stepping during walking.人类如何利用视觉光流在行走过程中调节步幅。
Gait Posture. 2017 Sep;57:15-20. doi: 10.1016/j.gaitpost.2017.05.002. Epub 2017 May 8.
8
Biomechanical differences between self-paced and fixed-speed treadmill walking in persons after stroke.脑卒中患者自主速度和固定速度跑步机行走的生物力学差异。
Hum Mov Sci. 2022 Oct;85:102983. doi: 10.1016/j.humov.2022.102983. Epub 2022 Aug 4.
9
Self-selected gait speed--over ground versus self-paced treadmill walking, a solution for a paradox.自选步速——地面行走与自定步速的跑步机行走,一个解决悖论的方案。
J Neuroeng Rehabil. 2015 Feb 21;12:20. doi: 10.1186/s12984-015-0002-z.
10
Dual-task treadmill walking at self-paced versus fixed speeds.双任务跑步机行走:自主速度与固定速度。
Gait Posture. 2021 Sep;89:92-101. doi: 10.1016/j.gaitpost.2021.07.001. Epub 2021 Jul 7.