以用户为中心的多感官电动轮椅模拟器设计:面向训练与康复应用

User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications.

作者信息

Vailland Guillaume, Grzeskowiak Fabien, Devigne Louise, Gaffary Yoren, Fraudet Bastien, Leblong Emilie, Nouviale Florian, Pasteau Francois, Breton Ronan Le, Guegan Sylvain, Gouranton Valerie, Arnaldi Bruno, Babel Marie

出版信息

IEEE Int Conf Rehabil Robot. 2019 Jun;2019:77-82. doi: 10.1109/ICORR.2019.8779496.

Abstract

Autonomy and social inclusion can reveal themselves everyday challenges for people experiencing mobility impairments. These people can benefit from technical aids such as power wheelchairs to access mobility and overcome social exclusion. However, power wheelchair driving is a challenging task which requires good visual, cognitive and visuo-spatial abilities. Besides, a power wheelchair can cause material damage or represent a danger of injury for others or oneself if not operated safely. Therefore, training and repeated practice are mandatory to acquire safe driving skills to obtain power wheelchair prescription from therapists. However, conventional training programs may reveal themselves insufficient for some people with severe impairments. In this context, Virtual Reality offers the opportunity to design innovative learning and training programs while providing realistic wheelchair driving experience within a virtual environment. In line with this, we propose a user-centered design of a multisensory power wheelchair simulator. This simulator addresses classical virtual experience drawbacks such as cybersickness and sense of presence by combining 3D visual rendering, haptic feedback and motion cues. It relies on a modular and versatile workflow enabling not only easy interfacing with any virtual display, but also with any user interface such as wheelchair controllers or feedback devices. This paper presents the design of the first implementation as well as its first commissioning through pretests. The first setup achieves consistent and realistic behavior.

摘要

对于行动不便的人来说,自主性和社会融入是他们每天都会面临的挑战。这些人可以借助电动轮椅等技术辅助设备来实现行动能力,并克服社会排斥。然而,驾驶电动轮椅是一项具有挑战性的任务,需要良好的视觉、认知和视觉空间能力。此外,如果操作不安全,电动轮椅可能会造成物质损坏,或者对他人或自身构成伤害危险。因此,必须通过培训和反复练习来掌握安全驾驶技能,以便从治疗师那里获得电动轮椅的处方。然而,传统的培训项目可能对一些重度残疾的人来说并不够。在这种情况下,虚拟现实提供了设计创新学习和培训项目的机会,同时在虚拟环境中提供逼真的轮椅驾驶体验。与此相符,我们提出了一种以用户为中心的多感官电动轮椅模拟器设计。该模拟器通过结合3D视觉渲染、触觉反馈和运动提示,解决了诸如网络晕动症和临场感等传统虚拟体验的缺点。它依赖于模块化和通用的工作流程,不仅能够轻松地与任何虚拟显示器接口,还能与任何用户界面(如轮椅控制器或反馈设备)接口。本文介绍了首个实施方案的设计以及通过预测试进行的首次调试。首次设置实现了一致且逼真的行为。

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