Hesp Casper, Steenbeek Henderien W, van Geert Paul L C
Department of Developmental Psychology, University of Groningen, Groningen, Netherlands.
Amsterdam Brain and Cognition, University of Amsterdam, Amsterdam, Netherlands.
Front Psychol. 2019 Jul 16;10:1635. doi: 10.3389/fpsyg.2019.01635. eCollection 2019.
We used a validated agent-based model-Socio-Emotional CONcern DynamicS (SECONDS)-to model real-time playful interaction between a child diagnosed with Autism Spectrum Disorders (ASD) and its parent. SECONDS provides a real-time (second-by-second) virtual environment that could be used for clinical trials and testing process-oriented explanations of ASD symptomatology. We conducted numerical experiments with SECONDS (1) for internal model validation comparing two parental behavioral strategies for stimulating social development in ASD (play-centered vs. initiative-centered) and (2) for empirical case-based model validation. We compared 2,000 simulated play sessions of two particular dyads with (second-by-second) time-series observations within 29 play sessions of a real parent-child dyad with ASD on six variables related to maintaining and initiating play. Overall, both simulated dyads provided a better fit to the observed dyad than reference null distributions. Given the idiosyncratic behaviors expected in ASD, the observed correspondence is non-trivial. Our results demonstrate the applicability of SECONDS to parent-child dyads in ASD. In the future, SECONDS could help design interventions for parental care in ASD.
我们使用了一个经过验证的基于主体的模型——社会情感关注动态模型(SECONDS),来模拟一名被诊断为自闭症谱系障碍(ASD)的儿童与其父母之间的实时游戏互动。SECONDS提供了一个实时(逐秒)的虚拟环境,可用于临床试验以及对ASD症状进行面向过程的测试解释。我们使用SECONDS进行了数值实验:(1)进行内部模型验证,比较两种促进ASD社交发展的父母行为策略(以游戏为中心与以主动性为中心);(2)进行基于实证案例的模型验证。我们将两个特定二元组的2000次模拟游戏会话与一个患有ASD的真实亲子二元组在29次游戏会话中的(逐秒)时间序列观察结果进行比较,比较六个与维持和发起游戏相关的变量。总体而言,与参考零分布相比,两个模拟二元组都与观察到的二元组拟合得更好。考虑到ASD中预期的特殊行为,观察到的对应关系并非微不足道。我们的结果证明了SECONDS在ASD亲子二元组中的适用性。未来,SECONDS可以帮助设计针对ASD中父母照顾的干预措施。