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基于幂律的“离身”触觉集中用于移动触觉。

Power Law Based "Out of Body" Tactile Funneling for Mobile Haptics.

出版信息

IEEE Trans Haptics. 2019 Jul-Sep;12(3):307-318. doi: 10.1109/TOH.2019.2933822. Epub 2019 Aug 8.

Abstract

''Out of body" tactile illusions can serve as a tool to exploit the limitations of human perception to augment the information displayed in the mobile haptic devices. The objective of this study was to establish a psychophysics based mathematical relationship between the intensity of physical and phantom stimulus rendered "out of the body." In order to achieve this objective, three experiments were conducted, the first experiment was to compare three existing algorithms (linear, logarithmic, and square) defined for "on the body" when extended to "out of the body," the second experiment was to test the pertinence of the best performing algorithm from first experiment, and the third experiment was designed to identify an ideal mathematical relation using psychophysical studies. Fifteen subjects participated in the experiments and the physical stimuli were provided to the index fingers of both the hands such that the phantom stimulus was perceived in the mid-air between them. Results of the first experiment depicted that the "square algorithm" was the best among the three. Results of the second experiment proved "square algorithm" to be better than other two algorithms but not ideal to define mathematical relation for "out of body" tactile funneling illusion. Results of the third experiment established a novel and better performing algorithm using "power relationship" between the intensity of physical and phantom stimulus leading to "out of body" tactile funneling. Although this paper defines the power relationship between the phantom and physical stimulus intensity, the relationship between location of phantom stimulus and the physical stimulus intensity remains the future scope of this study.

摘要

“出体”触觉幻觉可以作为一种工具,利用人类感知的局限性来增强移动触觉设备中显示的信息。本研究的目的是建立一种基于心理物理学的数学关系,即在“出体”状态下,物理刺激和幻影刺激的强度之间的关系。为了实现这一目标,进行了三项实验,第一项实验比较了三种现有的算法(线性、对数和平方)在扩展到“出体”状态时的表现,第二项实验测试了第一项实验中表现最好的算法的相关性,第三项实验设计了使用心理物理学研究来确定理想的数学关系。十五名受试者参与了实验,物理刺激被提供给双手的食指,使得幻影刺激在它们之间的空气中被感知。第一项实验的结果表明,“平方算法”在三种算法中表现最好。第二项实验的结果表明,“平方算法”优于其他两种算法,但并不理想,无法为“出体”触觉漏斗效应定义数学关系。第三项实验使用“物理刺激和幻影刺激强度之间的幂函数关系”建立了一种新的、表现更好的算法,导致“出体”触觉漏斗效应。虽然本文定义了幻影和物理刺激强度之间的幂函数关系,但幻影刺激位置和物理刺激强度之间的关系仍然是未来研究的范围。

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