Insight Center for Data Analytics, University College Dublin, Dublin, Ireland ; and.
School of Public Health, Physiotherapy and Sports Science, University College Dublin, Dublin, Ireland.
J Strength Cond Res. 2021 Dec 1;35(12):3491-3499. doi: 10.1519/JSC.0000000000003334.
Duignan, CM, Slevin, PJ, Caulfield, BM, and Blake, C. Exploring the use of mobile athlete self-report measures in elite Gaelic games: A qualitative approach. J Strength Cond Res 35(12): 3491-3499, 2021-Athlete self-report measures (ASRMs) are used in research and practice as an accurate, practical, and accessible method of athlete monitoring. Mobile adaptations of constructs from validated ASRM have increasingly been used for athlete monitoring in various sports settings; however, insights on the user experience and perceived value of these systems in the applied team sport setting have been limited. This study aimed to portray the experiences of stakeholders using a pre-existing mobile ASRM (M-ASRM) in elite Gaelic games. Twenty-one stakeholders in elite Gaelic games were recruited for this study (players n = 10, coaches and support staff n = 11). Subjects completed a semistructured interview with the lead researcher regarding their experience of using an M-ASRM in practice. Thematic analysis of the transcripts was conducted using NVivo 12 software. Results were defined under the themes of positive and negative user experience. Positive user experience was portrayed through M-ASRM uses and perceived value: communication and information disclosure, remote player monitoring, decision making and advanced planning, and player education and self-management. Negative user experience was portrayed through M-ASRM challenges: player adherence, player dishonesty, coach time and expertise requirements, and sociotechnical and system factors. Results outline the major uses of M-ASRM in elite Gaelic games and, importantly, highlight the key challenges experienced by stakeholders. These results can be applied by coaches, sports medicine professionals, and sports scientists using or intending to use an M-ASRM, providing key considerations to employ for effective use in team sport.
杜伊根、斯莱文、考菲尔德和布雷克。探索在精英盖尔运动中使用移动运动员自我报告测量方法:一种定性方法。《力量与调节研究杂志》35(12):3491-3499,2021 年-运动员自我报告测量方法(ASRMs)作为一种准确、实用和可及的运动员监测方法,在研究和实践中得到了广泛应用。从经过验证的 ASRM 中构建的移动适应已经越来越多地用于各种运动环境中的运动员监测;然而,在应用团队运动环境中,这些系统的用户体验和感知价值的见解有限。本研究旨在描绘利益相关者在精英盖尔运动中使用现有移动 ASRM(M-ASRM)的经验。本研究招募了 21 名精英盖尔运动的利益相关者(运动员 n = 10,教练和支持人员 n = 11)。研究对象与首席研究员完成了关于他们在实践中使用 M-ASRM 的经验的半结构化访谈。使用 NVivo 12 软件对转录本进行主题分析。结果在积极和消极用户体验的主题下进行了定义。积极的用户体验通过 M-ASRM 的使用和感知价值来描绘:沟通和信息披露、远程运动员监测、决策和高级计划以及运动员教育和自我管理。消极的用户体验通过 M-ASRM 挑战来描绘:运动员坚持度、运动员不诚实、教练时间和专业知识要求、以及社会技术和系统因素。结果概述了 M-ASRM 在精英盖尔运动中的主要用途,重要的是,突出了利益相关者所经历的关键挑战。这些结果可以由教练、运动医学专业人员和运动科学家在使用或打算使用 M-ASRM 时应用,为团队运动中有效使用提供关键考虑因素。