• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟地板迷宫测试的开发 - 健康成年人中远端视觉线索的影响及其与执行功能的相关性。

Development of a Virtual Floor Maze Test - Effects of Distal Visual Cues and Correlations With Executive Function in Healthy Adults.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2019 Oct;27(10):2229-2236. doi: 10.1109/TNSRE.2019.2938103. Epub 2019 Aug 28.

DOI:10.1109/TNSRE.2019.2938103
PMID:31478863
Abstract

Virtual reality (VR) is a useful tool to assess and improve spatial navigation, a complex skill and relevant marker for progression of dementia. A fully-immersive VR system that allows the user to physically navigate in the space can provide an ecologically valid environment for early detection and remediation of cognitive and navigational deficits. The aim of this study was to develop a virtual version of the floor maze test (VR-FMT), a navigational test that requires navigating through an unfamiliar two-dimensional floor maze. With the VR-FMT, mazes of desired complexity and walls of preferred height can be built to challenge navigational ability and mask visual clues. Fifty-five healthy adults completed the FMT in three different conditions: real environment (RE), virtual environment with no walls (VE-NW), and virtual environment with walls (VE-W). In addition, they completed two neuropsychological tests, the Trail Making Test and Digit Symbol Substitution Test. Results showed that the time to complete the maze in the VE was significantly higher than in the RE. The introduction of walls increased the number of errors, the completion time, and the length of the path. Only time to exit in the VE-W correlated with results of the cognitive tests. Participants were further subdivided on the basis of their time to exit the maze in the RE, VE-NW, and VE-W (low navigational time - LNT, and high navigational time - HNT). Only when analyzing the time to exit the maze in the VE-W, the LNT group outperformed the HNT group in all cognitive tests.

摘要

虚拟现实(VR)是评估和改善空间导航的有用工具,空间导航是一种复杂的技能,也是痴呆症进展的相关标志物。一个完全沉浸式的 VR 系统,允许用户在空间中实际导航,可以为认知和导航缺陷的早期检测和矫正提供一个生态有效的环境。本研究的目的是开发一个虚拟的地板迷宫测试(VR-FMT),这是一种需要在不熟悉的二维地板迷宫中导航的测试。使用 VR-FMT,可以构建所需复杂程度的迷宫和所需高度的墙壁,以挑战导航能力并掩盖视觉线索。55 名健康成年人在三种不同条件下完成了 FMT:真实环境(RE)、无墙壁的虚拟环境(VE-NW)和有墙壁的虚拟环境(VE-W)。此外,他们还完成了两项神经心理学测试,即连线测试和数字符号替代测试。结果表明,在 VE 中完成迷宫的时间明显长于在 RE 中。引入墙壁会增加错误数量、完成时间和路径长度。只有 VE-W 中的出口时间与认知测试结果相关。然后根据他们在 RE、VE-NW 和 VE-W 中离开迷宫的时间将参与者进一步细分(低导航时间 - LNT 和高导航时间 - HNT)。只有在分析 VE-W 中离开迷宫的时间时,LNT 组在所有认知测试中的表现都优于 HNT 组。

相似文献

1
Development of a Virtual Floor Maze Test - Effects of Distal Visual Cues and Correlations With Executive Function in Healthy Adults.虚拟地板迷宫测试的开发 - 健康成年人中远端视觉线索的影响及其与执行功能的相关性。
IEEE Trans Neural Syst Rehabil Eng. 2019 Oct;27(10):2229-2236. doi: 10.1109/TNSRE.2019.2938103. Epub 2019 Aug 28.
2
Cognitive correlates of spatial navigation: Associations between executive functioning and the virtual Morris Water Task.空间导航的认知关联:执行功能与虚拟莫里斯水迷宫任务之间的关联
Behav Brain Res. 2017 Jan 15;317:470-478. doi: 10.1016/j.bbr.2016.10.007. Epub 2016 Oct 5.
3
Acute stress switches spatial navigation strategy from egocentric to allocentric in a virtual Morris water maze.在虚拟莫里斯水迷宫中,急性应激会使空间导航策略从以自我为中心转变为以环境为中心。
Neurobiol Learn Mem. 2016 Jul;132:29-39. doi: 10.1016/j.nlm.2016.05.003. Epub 2016 May 9.
4
Spatial Navigation in the Elderly with Alzheimer's Disease: A Cross-Sectional Study.阿尔茨海默病老年人的空间导航:一项横断面研究。
J Alzheimers Dis. 2018;66(4):1683-1694. doi: 10.3233/JAD-180819.
5
Sex differences in virtual navigation influenced by scale and navigation experience.受比例和导航经验影响的虚拟导航中的性别差异。
Psychon Bull Rev. 2017 Apr;24(2):582-590. doi: 10.3758/s13423-016-1118-2.
6
NavWell: A simplified virtual-reality platform for spatial navigation and memory experiments.导航实验平台:用于空间导航和记忆实验的简化虚拟现实平台。
Behav Res Methods. 2020 Jun;52(3):1189-1207. doi: 10.3758/s13428-019-01310-5.
7
Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.多模态沉浸式连线测试-虚拟现实范式用于研究认知-运动交互。
J Neuroeng Rehabil. 2021 May 17;18(1):82. doi: 10.1186/s12984-021-00849-9.
8
Detecting allocentric and egocentric navigation deficits in patients with schizophrenia and bipolar disorder using virtual reality.使用虚拟现实技术检测精神分裂症和双相情感障碍患者的异我中心和自我中心导航缺陷。
Neuropsychol Rehabil. 2018 Apr;28(3):398-415. doi: 10.1080/09602011.2017.1369888. Epub 2017 Sep 7.
9
Aging and spatial cues influence the updating of navigational memories.衰老和空间线索会影响导航记忆的更新。
Sci Rep. 2019 Aug 7;9(1):11469. doi: 10.1038/s41598-019-47971-2.
10
Gender, videogames and navigation in virtual space.性别、电子游戏与虚拟空间中的导航
Acta Psychol (Amst). 2019 Aug;199:102895. doi: 10.1016/j.actpsy.2019.102895. Epub 2019 Aug 1.

引用本文的文献

1
Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review.虚拟现实用于获得性认知障碍的康复:一项叙述性综述。
Bioengineering (Basel). 2023 Dec 28;11(1):35. doi: 10.3390/bioengineering11010035.
2
Age-related differences in gait adaptations during overground walking with and without visual perturbations using a virtual reality headset.使用虚拟现实头戴设备进行有和无视觉干扰的地面行走时,与年龄相关的步态适应差异。
Sci Rep. 2020 Sep 21;10(1):15376. doi: 10.1038/s41598-020-72408-6.