Department of Physical Therapy, University of Illinois at Chicago, Chicago, IL, USA.
Top Stroke Rehabil. 2019 Dec;26(8):565-575. doi: 10.1080/10749357.2019.1625545. Epub 2019 Oct 2.
: Post-stroke, individuals demonstrate persistent upper extremity (UE) motor impairments that impact functional movements and change-in-support strategies essential for recovery from postural instability. OBJECTIVES: This study primarily aims to quantify the effect of dance-based exergaming (DBExG) intervention on improving paretic UE movement control. The secondary aim is to assess if these improvements in UE movement control if observed, could partially account for improved fall-risk.: Thirteen adults with chronic stroke received DBExG training using the commercially available Kinect dance gaming "Just Dance 3". Surface electromyography of shoulder muscle activity during the stand-reaching task and UE shoulder kinematics for a dance trial were recorded. Changes in balance control were determined using the Activities-specific Balance Confidence scale [ABC] and Timed-Up-and-Go test [TUG].: Post-training, participants demonstrated improvements in shoulder muscle activity in the form of performance (reaction time, burst duration, and movement time) and production outcomes (peak acceleration) ( < .05). There was also a post-training increase in shoulder joint excursion (Ex) and peak joint angles (∠) during dance trials ( < .05). Participants exhibited positive post-intervention correlations between ABC and shoulder joint Ex [R of 0.43 ( < .05)] and between TUG and peak joint ∠ [R of 0.51 ( < .05)]. CONCLUSION: Findings demonstrated the beneficial effect of DBExG for improving UE movement and the training-induced gains were also positively correlated with improvements in fall-risk measures in people with chronic stroke. Thus, DBEx training could be used as a meaningful clinical application for this population group.
: 中风后,个体表现出持久的上肢(UE)运动障碍,这会影响功能运动,并改变支撑策略,对姿势不稳定的恢复至关重要。目的:本研究主要旨在量化基于舞蹈的运动游戏(DBExG)干预对上肢运动控制的改善效果。次要目的是评估如果观察到 UE 运动控制的这些改善,是否可以部分解释跌倒风险的降低。: 13 名患有慢性中风的成年人接受了基于 Kinect 舞蹈游戏“Just Dance 3”的 DBExG 训练。在站立伸手任务中记录肩部肌肉活动的表面肌电图,以及舞蹈试验中的 UE 肩部运动学。使用活动特异性平衡信心量表[ABC]和计时起立行走测试[TUG]确定平衡控制的变化。: 训练后,参与者在肩部肌肉活动方面表现出改善,表现在表现(反应时间、爆发持续时间和运动时间)和产生结果(峰值加速度)上(<0.05)。在舞蹈试验中,肩部关节伸展(Ex)和峰值关节角度(∠)也增加(<0.05)。参与者在 ABC 和肩部关节 Ex 之间表现出积极的干预后相关性[R 为 0.43(<0.05)],以及 TUG 和峰值关节∠之间的相关性[R 为 0.51(<0.05)]。结论:研究结果表明,DBExG 对改善 UE 运动有有益的效果,并且训练引起的增益与慢性中风患者跌倒风险测量的改善呈正相关。因此,DBEx 训练可以作为这群人的一种有意义的临床应用。