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Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study.

作者信息

Fowler Christopher A, Ballistrea Lisa M, Mazzone Kerry E, Martin Aaron M, Kaplan Howard, Kip Kevin E, Ralston Katherine, Murphy Jennifer L, Winkler Sandra L

机构信息

Research and Development Service, James A Haley Veterans Hospital, Tampa, FL, United States.

Chronic Pain Rehabilitation Program, James A Haley Veterans Hospital, Tampa, FL, United States.

出版信息

JMIR Form Res. 2019 Oct 30;3(4):e11266. doi: 10.2196/11266.


DOI:10.2196/11266
PMID:31670696
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6914277/
Abstract

BACKGROUND: Virtual reality (VR) has demonstrated efficacy for distraction from pain-related thoughts and exposure to feared movements. Little empirical VR research has focused on chronic pain management. OBJECTIVE: The purpose of this study was to examine the feasibility of VR as an adjunctive intervention for Veterans with chronic pain. We designed a hierarchy ranging from low-intensity pain distraction to high-intensity movement-based exposure for this purpose. VR apps were mapped onto the hierarchy. METHODS: Sixteen Veterans receiving inpatient chronic pain rehabilitation participated in daily VR sessions over a 3-week period. Trajectories across the distraction-to-exposure hierarchy and Veteran-reported intensity ratings were described and evaluated over time. Minimum clinically important differences (MCIDs), pre-post effect sizes, and 95% confidence intervals were examined for fear of movement using the Fear of Daily Activities Questionnaire (FDAQ) and Pain Outcomes Questionnaire-VA (POQ-VA; fear scale). This approach was applied to secondary outcomes: POQ-VA (pain intensity, interference, negative affect), Pain Catastrophizing Scale, and Patient-Specific Functioning Scale (PSFS). Session attendance, completion, and VR experiences were described. RESULTS: Ten of 14 Veterans (71%) who participated in three or more VR sessions completed the distraction-to-exposure hierarchy. Only three trajectories emerged more than once. Due to high completion rates, Veterans that completed the hierarchy could self-select nonhierarchy apps. Veterans rated all hierarchy levels (low, medium, high) near medium intensity. Self-selected activities were rated as high intensity. For kinesiophobia, six Veterans (38%) exceeded the MCID on the FDAQ and a small effect size improvement was observed (Cohen d=-0.35). The confidence interval (95% CI -0.71 to 0.01) indicated the possibility of a null effect. The POQ-VA fear scale yielded no effect (Cohen d=0.06, 95% CI -0.43 to 0.54). For secondary outcomes, Veterans exceeding MCID were calculated with complete data: pain intensity (1/15, 7%), pain catastrophizing (5/14, 36%), and patient-specific functioning (10/15, 67%). Effect sizes were large for patient-specific functioning (Cohen d=1.14, 95% CI 0.50-1.78), medium for mobility interference (Cohen d=-0.56, 95% CI -0.96 to -0.16), and small for pain intensity (Cohen d=-0.40, 95% CI -0.69 to -0.12) and catastrophizing (Cohen d=-0.41, 95% CI -0.79 to -0.02). No effects were observed for interference in daily activities (Cohen d=0.10, 95% CI -0.27 to 0.47) and negative affect (Cohen d=0.07, 95% CI -0.26 to 0.40). Veterans attended 85.2% (98/108) of VR sessions and completed 95% (93/96) of sessions attended. Twenty-minute sessions were rated as too short. No significant adverse events were reported. CONCLUSIONS: Findings support the feasibility of VR as an adjunct for Veterans with chronic pain. However, the hierarchy will require modification, as evidenced by homogeneous intensity ratings. Veteran-selected activities presented the highest intensity ratings, largest outcome effect size (PSFS), and MCID. This highlights the important role of utilizing Veteran stakeholders in hierarchy modification, design of VR interventions, and outcome selection.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/831429369188/formative_v3i4e11266_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/835e53bc90b6/formative_v3i4e11266_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/83fe7ab3ef8f/formative_v3i4e11266_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/a280bedc3794/formative_v3i4e11266_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/4bb67388a841/formative_v3i4e11266_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/98da217e1ade/formative_v3i4e11266_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/831429369188/formative_v3i4e11266_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/835e53bc90b6/formative_v3i4e11266_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/83fe7ab3ef8f/formative_v3i4e11266_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/a280bedc3794/formative_v3i4e11266_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/4bb67388a841/formative_v3i4e11266_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/98da217e1ade/formative_v3i4e11266_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3557/6914277/831429369188/formative_v3i4e11266_fig6.jpg

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[2]
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[4]
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[5]
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[6]
Use of Virtual Reality Techniques to Rehabilitate Military Veterans with Post-Traumatic Stress Disorder (Review).

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[7]
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J Med Internet Res. 2023-6-6

[8]
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[9]
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[10]
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本文引用的文献

[1]
Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study.

JMIR Ment Health. 2019-1-31

[2]
Virtual Reality Clinical Research: Promises and Challenges.

JMIR Serious Games. 2018-10-17

[3]
Prevalence of Chronic Pain and High-Impact Chronic Pain Among Adults - United States, 2016.

MMWR Morb Mortal Wkly Rep. 2018-9-14

[4]
Clinical efficacy of virtual reality for acute procedural pain management: A systematic review and meta-analysis.

PLoS One. 2018-7-27

[5]
Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study.

JMIR Med Inform. 2017-5-11

[6]
Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial.

JMIR Ment Health. 2017-3-29

[7]
Virtual reality in the assessment, understanding, and treatment of mental health disorders.

Psychol Med. 2017-3-22

[8]
Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomised controlled trial.

Eur Spine J. 2017-2

[9]
Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial.

J Pain. 2016-12

[10]
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.

Stud Health Technol Inform. 2016

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