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Self-Administered Skills-Based Virtual Reality Intervention for Chronic Pain: Randomized Controlled Pilot Study.

作者信息

Darnall Beth D, Krishnamurthy Parthasarathy, Tsuei Jeannette, Minor Jorge D

机构信息

Department of Anesthesiology, Perioperative and Pain Medicine, Stanford University School of Medicine, Palo Alto, CA, United States.

C.T. Bauer College of Business, University of Houston, Houston, TX, United States.

出版信息

JMIR Form Res. 2020 Jul 7;4(7):e17293. doi: 10.2196/17293.


DOI:10.2196/17293
PMID:32374272
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7381022/
Abstract

BACKGROUND: Patients with chronic pain often have limited access to comprehensive care that includes behavioral pain management strategies. Virtual reality (VR) is an immersive technology and emerging digital behavioral pain therapy with analgesic efficacy for acute pain. We found no scientific literature on skills-based VR behavioral programs for chronic pain populations. OBJECTIVE: The primary aim of this study is to evaluate the feasibility of a self-administered VR program that included content and skills informed by evidence-based behavioral treatment for chronic pain. The secondary aim is to determine the preliminary efficacy of the VR program in terms of average pain intensity and pain-related interference with activity, stress, mood, and sleep, and its impact on pain-related cognition and self-efficacy. The tertiary aim was to conduct a randomized controlled trial (RCT) and compare the VR treatment with an audio-only treatment. This comparison isolated the immersive effects of the VR program, thereby informing potential mechanisms of effect. METHODS: We conducted an RCT involving a web-based convenience sample of adults (N=97) aged 18-75 years with self-reported chronic nonmalignant low back pain or fibromyalgia, with an average pain intensity >4 over the past month and chronic pain duration >6 months. Enrolled participants were randomly assigned to 1 of 2 unblinded treatments: (1) VR: a 21-day, skills-based VR program for chronic pain; and (2) audio: an audio-only version of the 21-day VR program. The analytic data set included participants who completed at least 1 of 8 surveys administered during the intervention period: VR (n=39) and audio (n=35). RESULTS: The VR and audio groups launched a total of 1067 and 1048 sessions, respectively. The majority of VR participants (n=19/25, 76%) reported no nausea or motion sickness. High satisfaction ratings were reported for VR (n=24/29, 83%) and audio (n=26/33, 72%). For VR efficacy, symptom improvement over time was found for each pain variable (all P<.001), with results strengthening after 2 weeks. Importantly, significant time×group effects were found in favor of the VR group for average pain intensity (P=.04), pain-related inference with activity (P=.005), sleep (P<.001), mood (P<.001), and stress (P=.003). For pain catastrophizing and pain self-efficacy, we found a significant declining trend for both treatment groups. CONCLUSIONS: High engagement and satisfaction combined with low levels of adverse effects support the feasibility and acceptability of at-home skills-based VR for chronic pain. A significant reduction in pain outcomes over the course of the 21-day treatment both within the VR group and compared with an audio-only version suggests that VR has the potential to provide enhanced treatment and greater improvement across a range of pain outcomes. These findings provide a foundation for future research on VR behavioral interventions for chronic pain.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/3783c7027a9e/formative_v4i7e17293_fig8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/1b7f06022f27/formative_v4i7e17293_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/5015de0cb527/formative_v4i7e17293_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/61651e5e9ae4/formative_v4i7e17293_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/404c4e9373c9/formative_v4i7e17293_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/ee6c920486e1/formative_v4i7e17293_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/72aa04afb85f/formative_v4i7e17293_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/0bde97989602/formative_v4i7e17293_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/3783c7027a9e/formative_v4i7e17293_fig8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/1b7f06022f27/formative_v4i7e17293_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/5015de0cb527/formative_v4i7e17293_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/61651e5e9ae4/formative_v4i7e17293_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/404c4e9373c9/formative_v4i7e17293_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/ee6c920486e1/formative_v4i7e17293_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/72aa04afb85f/formative_v4i7e17293_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/0bde97989602/formative_v4i7e17293_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/48c1/7381022/3783c7027a9e/formative_v4i7e17293_fig8.jpg

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JMIR Form Res. 2025-8-18

[2]
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Front Digit Health. 2025-6-24

[3]
The role of sensory attenuation in symptomatic and healthy individuals: a scoping review.

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[4]
Cluster-Randomised Controlled Trial of At-Home Virtual Reality for People With Chronic Musculoskeletal Pain on the Waiting List.

Eur J Pain. 2025-7

[5]
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Healthcare (Basel). 2025-6-4

[6]
Effects of Virtual Reality-Based Interventions on Pain Catastrophizing in People with Chronic Pain: A Systematic Review and Meta-Analysis.

J Clin Med. 2025-5-28

[7]
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[8]
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[9]
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[10]
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本文引用的文献

[1]
The Effectiveness of Virtual Reality in Patients With Spinal Pain: A Systematic Review and Meta-Analysis.

Pain Pract. 2020-5-21

[2]
Feasibility of implementing a virtual reality program as an adjuvant tool for peri-operative pain control; Results of a randomized controlled trial in minimally invasive foregut surgery.

Complement Ther Med. 2020-2-26

[3]
Predictors of Intervention Session Completion in a Randomized Clinical Trial of a Behavioral Cancer Pain Intervention.

J Pain Symptom Manage. 2020-6

[4]
The Effect of Virtual Reality and Kaleidoscope on Pain and Anxiety Levels During Venipuncture in Children.

J Perianesth Nurs. 2020-4

[5]
Web-based cognitive-behavioral intervention for pain in pediatric acute recurrent and chronic pancreatitis: Protocol of a multicenter randomized controlled trial from the study of chronic pancreatitis, diabetes and pancreatic cancer (CPDPC).

Contemp Clin Trials. 2020-1

[6]
Immersive Virtual Reality as an Adjunctive Non-opioid Analgesic for Pre-dominantly Latin American Children With Large Severe Burn Wounds During Burn Wound Cleaning in the Intensive Care Unit: A Pilot Study.

Front Hum Neurosci. 2019-8-8

[7]
Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial.

PLoS One. 2019-8-14

[8]
Is Virtual Reality Effective in Orthopedic Rehabilitation? A Systematic Review and Meta-Analysis.

Phys Ther. 2019-10-28

[9]
A behavioral cancer pain intervention: A randomized noninferiority trial comparing in-person with videoconference delivery.

Psychooncology. 2019-6-19

[10]
"My Surgical Success": Effect of a Digital Behavioral Pain Medicine Intervention on Time to Opioid Cessation After Breast Cancer Surgery-A Pilot Randomized Controlled Clinical Trial.

Pain Med. 2019-11-1

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