J Acad Nutr Diet. 2020 Mar;120(3):404-413. doi: 10.1016/j.jand.2019.07.017. Epub 2019 Dec 28.
Children are inhabitants of a media-rich environment rife in extensive, sophisticated, and persistent techniques that are used to market unhealthy food. Exposure is known to influence children's attitudes, choices, and consumption, yet further research is required to explore the influence of contemporary techniques within online games.
To explore the influence of modern advertising on children's attitudes, choices, and consumption, techniques (ie, banner advertising, advergame, and rewarded video advertising) were used to promote an unfamiliar confectionery brand within an online game.
A between-subjects randomized experimental study.
PARTICIPANTS/SETTING: Children (aged 7 to 12 years [n=156]) were recruited in New South Wales, Australia, between September and November 2017.
Children were required to play a 4-minute online game, complete some questionnaires, and choose one snack to consume afterward. Children were randomly assigned to one of four conditions: a control group with no advertising, and three experimental conditions that promoted an unfamiliar confectionery brand via a banner advertisement, advergame, or rewarded video advertisement.
Questionnaires included the assessment of attitudes to the test brand before and after the game, enjoyment of the game, and children's awareness of advertising. Food choice was recorded and food consumption was measured by weighing the snack in grams, which was translated into kilocalories.
Statistical tests included analyses of variance, Kruskal-Wallis test, and χ test.
Attitudes toward the perception of fun (P=0.06) and taste (P=0.21) of the test brand were not influenced by condition. Children who were exposed to the rewarded video advertising chose the test brand significantly more than children in the other three conditions (P<0.002). Condition did not influence overall energy intake measured in grams (P=0.78) or kilocalories (P=0.46).
Children's choice of the test brand was significantly influenced by the rewarded video advertising condition (compared with control, banner advertising, and advergame conditions). This technique is prevalent across online and application games that children play yet the effects of using rewarded video advertising to promote food brands have not been explored from a public health perspective. This study contributes to the understanding of modern strategies used to market unhealthy foods to children.
儿童生活在一个充斥着广泛、复杂和持久营销手段的媒体丰富环境中,这些手段被用来推销不健康的食品。已知接触这些营销手段会影响儿童的态度、选择和消费,但需要进一步研究来探索当代技术在在线游戏中的影响。
探索现代广告对儿童态度、选择和消费的影响,使用横幅广告、广告游戏和奖励视频广告等技术在在线游戏中推广一个不熟悉的糖果品牌。
一个被试间随机实验研究。
参与者/设置:2017 年 9 月至 11 月,在澳大利亚新南威尔士州招募了年龄在 7 至 12 岁的儿童(n=156)。
要求儿童玩 4 分钟的在线游戏,完成一些问卷,并在之后选择一种零食食用。儿童被随机分配到以下四个条件之一:无广告的对照组,以及通过横幅广告、广告游戏或奖励视频广告推广一个不熟悉的糖果品牌的三个实验组。
问卷评估游戏前后对测试品牌的态度、对游戏的喜爱程度以及儿童对广告的认知。记录食物选择,并通过称重零食的克数来测量食物消耗,然后将克数转换为卡路里。
统计检验包括方差分析、克鲁斯卡尔-沃利斯检验和 χ 检验。
对测试品牌的感知趣味性(P=0.06)和口味(P=0.21)的态度不受条件影响。与其他三个条件相比,接触奖励视频广告的儿童选择测试品牌的比例显著更高(P<0.002)。条件对以克为单位测量的总能量摄入(P=0.78)或卡路里摄入(P=0.46)没有影响。
儿童对测试品牌的选择受到奖励视频广告条件的显著影响(与控制、横幅广告和广告游戏条件相比)。这种技术在儿童玩的在线和应用游戏中非常普遍,但从公共卫生角度来看,使用奖励视频广告来推广食品品牌的效果尚未得到探索。本研究有助于了解用于向儿童推销不健康食品的现代策略。