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青少年保持注意力有多难?视频游戏和运动的差异影响。

How difficult is it for adolescents to maintain attention? The differential effects of video games and sports.

机构信息

Department of Psychology, University of Milan-Bicocca, Milan, Italy.

Mind and Behavior Technological Center (MiBTec) and Bicocca Center for Apllied Psychology (BiCApP), University of Milan-Bicocca, Milan, Italy.

出版信息

Q J Exp Psychol (Hove). 2020 Jun;73(6):968-982. doi: 10.1177/1747021820908499. Epub 2020 Mar 9.

Abstract

Despite a large body of evidence suggests positive effects of playing action video games and practising sports on various visual attentional skills, the impact of these activities on the ability to maintain attention over prolonged periods of time (i.e., sustained attention) has been largely neglected. Here, we first explored free-time habits on a group of 310 adolescents by means of a self-reported questionnaire. We found an inverse relationship between the time spent with sports and video games, but not with other extra-scholastic activities: the time spent practising sports and playing video games clearly competed with each other, with the more-intensive-sport practitioners being less involved in video game play. Next, we directly measured sustained attention and other attentional skills in a subgroup of 76 participants, divided as a function of their time spent in sports and action video games. In particular, sustained attention was assessed by means of two tasks: a classic exogenous task, requiring participants to attend to a flashing visual stimulus; and an internal (endogenous) sustained attention task, requiring participants to synchronise their manual responses to the rhythm of auditory pulses presented in an earlier phase. As previously documented, we found that action video game players displayed worse ability to maintain attention over time, as compared with non-action players. In striking contrast, intensive sports practice was associated with an increased ability to maintain attention over time. Overall, these findings unveil distinct cascading effects on sustained attention induced by doing sport and playing action video games.

摘要

尽管大量证据表明玩动作视频游戏和进行体育运动对各种视觉注意力技能有积极影响,但这些活动对长时间保持注意力(即持续注意力)的能力的影响在很大程度上被忽视了。在这里,我们首先通过自我报告问卷对 310 名青少年的业余时间习惯进行了探索。我们发现,运动和视频游戏的时间与其他课外活动之间存在反比关系:运动和玩视频游戏的时间显然是相互竞争的,运动强度越高的人参与视频游戏的时间就越少。接下来,我们在 76 名参与者的一个子组中直接测量了持续注意力和其他注意力技能,这些参与者是根据他们在运动和动作视频游戏上的时间分配的。具体来说,持续注意力是通过两个任务来评估的:一个是经典的外源性任务,要求参与者注意闪烁的视觉刺激;另一个是内部(内源性)持续注意力任务,要求参与者根据之前阶段呈现的听觉脉冲的节奏同步他们的手动反应。正如之前所记录的,我们发现与非动作玩家相比,动作视频游戏玩家在长时间内保持注意力的能力更差。相比之下,密集的运动练习与随着时间的推移保持注意力的能力增强有关。总的来说,这些发现揭示了进行运动和玩动作视频游戏对持续注意力产生的不同的连锁效应。

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